Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

b

b
- 0 (0%)
b
- 0 (0%)

Total Members Voted: 0


Pages: 1 ... 7 8 [9] 10

Author Topic: Build a city!  (Read 17477 times)

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile
Re: Build a city!
« Reply #120 on: June 05, 2009, 03:43:18 pm »

Ok, I'll join. Is there a turn list somewhere, or is it kind of a cross-the-bridge-when-you-get-to-it thing?
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: Build a city!
« Reply #121 on: June 05, 2009, 05:45:33 pm »

You just do it when you feel like it. God all these nice bay12 people, too polite to post a month.
Logged

Archangel

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #122 on: June 05, 2009, 06:32:02 pm »

I'd do another turn but I haven't got any ideas for it.

I propose we get a human musketeer (we do have guns) and two pikedwarves.
« Last Edit: June 06, 2009, 06:13:16 am by Archangel »
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #123 on: June 06, 2009, 05:24:27 am »

I make next turn.
Spoiler: Month seven (click to show/hide)

Spoiler: Inventory (click to show/hide)

We do not have rifles. We have, at best, muskets. Maybe one day simple cannon. No rifles.
If you want to post the next month:
-You do not need to ask
-You do not need to 'join'
-You do not need to wait

-You probably should tell people so they don't start writing as well.
-Also, you should read the rules before posting.
Just do it. Also, you may make suggestions as to future actions, like saying, oh, have some natives attack next month, or, have some immigrants come in of race X and profession Y.
« Last Edit: June 07, 2009, 04:19:30 am by NUKE9.13 »
Logged
Long Live United Forenia!

Archangel

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #124 on: June 06, 2009, 06:12:56 am »

Ok, I shall amend my proposal but it still stands.
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: Build a city!
« Reply #125 on: June 06, 2009, 05:15:40 pm »

Another rule is to read the rules before you post
I make next turn.

Inventory
Population: 50 ( 24 Farmers, 7 Labourers, 8 miners, 4 brewers, 4 hunters, Toady, Ill Doubleone, Egar Ishlum)
Families: 12 ( 6 Farmers, 2 Labourers, 2 miners, 1 brewers, 1 hunter)

Heroes:
Leader
Special:
Architect
Metalworker

Buildings:
12 Shacks
Town Hall
Dry Docks
Granary/Warehouse (wooden) (More than full enough)
Incomplete forge.

Trade resources:
Metal tools (12 (1/family)) (Value: To natives: 8 To old world: 3)
Barrels of Rum (3)

Weapons: 4 muskets, 8 swords

I think you should put names with the specials and heros (eg: Leader Toady) and specials should be part of the story. Now they are like sitting there, you should make them do something .
 
I propose in the town hall we build a vault to put the towns money in.
« Last Edit: June 06, 2009, 05:33:21 pm by AussieGuy »
Logged

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: Build a city!
« Reply #126 on: June 19, 2009, 06:05:09 pm »

um...anyone want to post a chronicle?
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #127 on: June 19, 2009, 06:27:30 pm »

Sure, give me an hour and I'll see what can be scraped together.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #128 on: June 19, 2009, 07:02:32 pm »

Spoiler: Month Eight (click to show/hide)

Spoiler: Inventory (click to show/hide)


Didn't feel like flowering it up, so just the actions in simple form.  The next person who reads this should post Month 9.  I suggest planting the fields and doing something with the architect.  The trappers and hunters might catch some useful furs, too, what with winter coming on.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Mad Larks

  • Bay Watcher
  • The Music Meister!
    • View Profile
Re: Build a city!
« Reply #129 on: June 19, 2009, 08:55:19 pm »

D'oh.

I completely forgot about this. I could do a month later - its 03:53 and I'm going to grab me some shut-eye soon - if people would be kind enough to come with some suggestions. Or just agree with Iituem. M'yeah.
Logged
It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Mad Larks

  • Bay Watcher
  • The Music Meister!
    • View Profile
Re: Build a city!
« Reply #130 on: June 20, 2009, 12:49:43 pm »

Spoiler: Month Nine (click to show/hide)
Spoiler: Inventory (click to show/hide)

Do throw bricks at me if I the end results was a bit too...underwhelming, I suppose.
« Last Edit: June 20, 2009, 05:32:51 pm by Mad Larks »
Logged
It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Neyvn

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #131 on: June 28, 2009, 06:34:48 am »

Is this thread will to have a revival???
Oh has another appeared that is more up-to-date???
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Iituem

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #132 on: June 28, 2009, 06:38:43 am »

Thread continues whenever someone has the eggs to post a Month Ten.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Neyvn

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #133 on: June 28, 2009, 07:39:56 am »

Well then may I, but it will be from some other point of View...
Oh yeah, what Race are the natives???  ;)
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Iituem

  • Bay Watcher
    • View Profile
Re: Build a city!
« Reply #134 on: June 28, 2009, 10:30:05 am »

Elf scum.  >.>
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
Pages: 1 ... 7 8 [9] 10