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Author Topic: Build a city!  (Read 17490 times)

Zako

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Re: Build a city!
« Reply #15 on: May 19, 2009, 10:23:38 am »

I know, I know. I'm mentally lashing myself with a whip for thinking those thoughts. DIRTY!! DIRTY!!! *crack* DIRTY!!
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Wild Goose

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Re: Build a city!
« Reply #16 on: May 19, 2009, 11:04:42 am »

I kinda like the idea of having a melting pot, but I also have to say, this is the Bay12 forum; you gotta have Dwarves.
So, why not both?  A city where dwarves are the plurality ethnic group, but not the majority?
Something like 40% Dorf, 20% Elf, 20% Human, 20% Gobbo/Kobold/etc?

Oh, and we've got to name it Bay12.  And possibly have some amusing story about what happened to Bay1 through Bay11.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Duke 2.0

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Re: Build a city!
« Reply #17 on: May 19, 2009, 11:16:00 am »

 A few technical questions:

 1. Are we starting with it's founding, or with a pre-built city? We would have to be clever to make the respective populations the way we want them through the years.
 2. Timescale. How long will each post take? Six months? Three months? A year?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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NUKE9.13

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Re: Build a city!
« Reply #18 on: May 19, 2009, 11:28:33 am »

Oh, and we've got to name it Bay12.  And possibly have some amusing story about what happened to Bay1 through Bay11.
New world colonization. Obviously the first settlements would be built in bays which provide natural harbors.
Mappers would swiftly run out of people to name the bays they find after, and so would probably resort to naming them bay1, bay2, bayn, bay12, with the intention of renaming them later on, when they are not in a such a rush. However, the first colonists of bay12 thought much the same. Rename it later. Need to get farms done first. Need to build palisade first. Need to do so much first. By the time they were ready to think about changing the name, it was too late; the name had stuck.

A few technical questions:

 1. Are we starting with it's founding, or with a pre-built city? We would have to be clever to make the respective populations the way we want them through the years.
 2. Timescale. How long will each post take? Six months? Three months? A year?
1. Founding. I think the idea is that the starting population is multi-racial. It may vary a bit over time.
2. Depends on the player, and circumstance. I suppose if you want to say; this year nothing much happened, the population grew steadily, houses were built for them, you could. After all, those things happen. But if you want to say; this year: a dragon attacked, then some native orcs attacked, later some harpies attacked. In summer a plague struck, which was healed by a passing mage, no matter how good it all hangs together, you are kind of making it a story for other people to read rather than an organic experience.
« Last Edit: May 19, 2009, 11:30:41 am by NUKE9.13 »
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Long Live United Forenia!

Aqizzar

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Re: Build a city!
« Reply #19 on: May 19, 2009, 11:34:03 am »

Is there some kind of rule system where everyone takes turns, or is it just "Everyone post stuff like mad!" à la the Various Nonsense map?  Cause that would be silly.


Oh, and we've got to name it Bay12.  And possibly have some amusing story about what happened to Bay1 through Bay11.
New world colonization. Obviously the first settlements would be built in bays which provide natural harbors.
Mappers would swiftly run out of people to name the bays they find after, and so would probably resort to naming them bay1, bay2, bayn, bay12, with the intention of renaming them later on, when they are not in a such a rush. However, the first colonists of bay12 thought much the same. Rename it later. Need to get farms done first. Need to build palisade first. Need to do so much first. By the time they were ready to think about changing the name, it was too late; the name had stuck.

I still think there should be hilariously grizzly stories and legends of what happened to the first 11 Bays, each more bizarre and circumspect than the last.
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NUKE9.13

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Re: Build a city!
« Reply #20 on: May 19, 2009, 11:46:27 am »

Here's an idea.
Each person who wants to contribute must write a short story about the fate of one of the bays (1-11). They post this in the thread, and people vote if he/she gets in. Then they are added to the list. Top person on the list writes the next turn. Once done they go to the bottom of the list. New people on the list are slotted in at the top, so that they don't get bored waiting.
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Wild Goose

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Re: Build a city!
« Reply #21 on: May 19, 2009, 11:46:59 am »

And Bay11?  There is no Bay11.
Bay4 got sent back to the Age of Myths.  It may be the reason for the great megabeast die-off.

Do we call dibs for post order?
If so, DIBS!

Will there be natives to oppress, loot and plunder?  Will there be an Old World to interact with rebel from?  Will there be mermaids to harvest?
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Strife26

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Re: Build a city!
« Reply #22 on: May 19, 2009, 12:33:31 pm »

I choose Other: No main race, with as much diversity as possible. So maybe 20% human, 20% elf, 20% dwarf, 20% goblin/orc, 20% other.

I know such a city is logically unimaginable, but we could say it was founded in some extra-ordinary situation which ended up with alot of different races living together. Ofcourse, so many different races would cause alot of racial, religious, political, etc. problems and differences, leading to lots of strife.

Yay! I get to be here!

I like the mixed race idea, it gives lots of oppurtunity for multi-dimensional conflicts, as opposed to the city vs world type.
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NUKE9.13

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Re: Build a city!
« Reply #23 on: May 19, 2009, 01:17:36 pm »

Spoiler: The tale of Bay1 (click to show/hide)
Spoiler (click to show/hide)
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inaluct

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Re: Build a city!
« Reply #24 on: May 19, 2009, 01:20:54 pm »

I think that the main race should be kobold. We can have a subterranean metropolis, but with kobolds!
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Strife26

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Re: Build a city!
« Reply #25 on: May 19, 2009, 01:41:03 pm »

The poor fate of Bay 1 . . .
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Wild Goose

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Re: Build a city!
« Reply #26 on: May 19, 2009, 03:46:37 pm »

Oh, it is on now...took me a while, and a lot of indecsion, but this is what I'm throwing out.
Eh, to be honest, I can't say I really mine too much.  I'm sure I'll think of something better eventually.
Spoiler: The Urist Commission (click to show/hide)
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Duke 2.0

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Re: Build a city!
« Reply #27 on: May 19, 2009, 04:01:27 pm »

Spoiler (click to show/hide)

 Hell, I'm just doing this for fun. I'll need to see how this starts before I officially join.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Katsuun

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Re: Build a city!
« Reply #28 on: May 19, 2009, 04:55:17 pm »

For the sheer hell of it I shall do one.

Bay4:
Spoiler (click to show/hide)

I you may have noticed, it was long, and I took historical figures from other stories, as I'm assuming their all in the same universe.
« Last Edit: May 19, 2009, 05:37:10 pm by Katsuun »
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AussieGuy

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Re: Build a city!
« Reply #29 on: May 19, 2009, 04:58:35 pm »

hey guys, there is some great ideas. I'll be making rules shortly to make bay12 town great!!!!                                                     
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