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Author Topic: Build a city!  (Read 17494 times)

Wild Goose

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Re: Build a city!
« Reply #45 on: May 20, 2009, 08:21:20 pm »

Hah, that's the way I feel, and if it helps, yours was much better than mine.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

The Mad Engineer

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Re: Build a city!
« Reply #46 on: May 20, 2009, 10:05:47 pm »

Spoiler (click to show/hide)



BEWARE!
« Last Edit: May 20, 2009, 10:08:16 pm by The Mad Engineer »
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AussieGuy

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Re: Build a city!
« Reply #47 on: May 21, 2009, 01:14:47 am »

This thread is getting big!

the leader is either going to be human or toady (maybe in human form?)

NEXT POLL
Technolgical level
Ancient
Medival
Early Guns
(all with magic)

is the rules good enough?

Also what shall the name be of the leader?
« Last Edit: May 21, 2009, 01:21:24 am by AussieGuy »
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EuchreJack

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Re: Build a city!
« Reply #48 on: May 21, 2009, 03:29:56 am »

OOHHH, if we do Early Guns, the game will be like Arcanum.  I loved the setting of that game!

NUKE9.13

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Re: Build a city!
« Reply #49 on: May 21, 2009, 04:49:45 am »

After much thought, I'm going with the early guns.
I also like the idea of toady worship. Mayhaps the driving force behind the settlers of bay12 is that they are all members of the small, race spanning cult of beyond quality, who worship the divine toad?
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Long Live United Forenia!

Aqizzar

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Re: Build a city!
« Reply #50 on: May 21, 2009, 04:53:32 am »

Why "Early gunpowder weapons"?  Can't we have steam power without guns?  Maybe even baroque electric lamps and trains, but everyone still has crossbows, because no alchemist has yet stumbled upon the right combination of innocuous ingredients to make black powder.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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AussieGuy

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Re: Build a city!
« Reply #51 on: May 21, 2009, 05:05:23 am »

Okay, sorry i'll put that up there.

Onece someone makes bay10,11 and we have finished the rules i'll start the game
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NUKE9.13

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Re: Build a city!
« Reply #52 on: May 21, 2009, 05:07:50 am »

Because steam power = steam ships
And steam ships do not make for challenging colonisation of the new world. You just move an army in for cheap and kill everyone, move in your pre-built factories, maul the local forests, mine the shit out of everything, whilst importing food from the old world until you finish your heavy duty-farms. Any natives that want a piece of you have to face your awesome productive power and the fact that you can have an army there within two weeks.
Although if you can think up a plausible way to have steam power and fun, that would be great.
On a related note, explosives of a fairly advanced nature is a requirement for steam power. On account of mining. Mining without explosives is like fishing with rods. It works, you get the fish, but daaamn it is slow.
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Long Live United Forenia!

Aqizzar

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Re: Build a city!
« Reply #53 on: May 21, 2009, 05:25:56 am »

Because steam power = steam ships
And steam ships do not make for challenging colonisation of the new world. You just move an army in for cheap and kill everyone, move in your pre-built factories, maul the local forests, mine the shit out of everything, whilst importing food from the old world until you finish your heavy duty-farms. Any natives that want a piece of you have to face your awesome productive power and the fact that you can have an army there within two weeks.
Although if you can think up a plausible way to have steam power and fun, that would be great.

It's worth noting that steam engines were used for pumping water out of mines long before they were efficient enough to reasonably power a vehicle.  The idea that steam engines = unstoppable naval power = no fun is just silly.  Until almost the turn of 1900, ships had sails and steam engines, because engines need fuel.  Lots of bulky, heavy fuel.

As for explosives, it need not be black powder.  It's entirely conceivable that people could have first stumbled onto high powered nitrate explosives, like the kind used for blasting but far too energetic for a controlled cannon, without ever twigging to gunpowder.  It's all a matter of mixing together chemicals that have no other reason to be mixed together.


Okay, sorry i'll put that up there.

Adding a new option is kind of pointless, since I can't change my vote to it.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

AussieGuy

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Re: Build a city!
« Reply #54 on: May 21, 2009, 05:44:33 am »

Sorry again. Also we need a name for the leader.
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Duke 2.0

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Re: Build a city!
« Reply #55 on: May 21, 2009, 07:34:09 am »

Now exporting names from my current DF game:
Tohwot Worldphantom the Tarnish of Touching
Tekud Baldtrusts
Acath Notchmatches
Cado Zenithworks

 Although I'm sure we can come up with a more epic name.
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Katsuun

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Re: Build a city!
« Reply #56 on: May 21, 2009, 09:04:31 am »

In terms of technology level, I put my vote to Early Guns.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Wild Goose

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Re: Build a city!
« Reply #57 on: May 21, 2009, 09:26:09 am »

Even without steam, we can still go with waterwheels and windmills, right?  And they have the advantage of requiring less fuel and being less complex.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Mad Larks

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Re: Build a city!
« Reply #58 on: May 21, 2009, 11:25:35 am »

Well, I'll put my money with Early Guns.
« Last Edit: May 21, 2009, 06:57:35 pm by Mad Larks »
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Psyco Jelly

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Re: Build a city!
« Reply #59 on: May 21, 2009, 07:03:44 pm »

THE FATE OF BAY 10
Spoiler (click to show/hide)
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