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Author Topic: Build a city!  (Read 17479 times)

Luke_Prowler

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Re: Build a city!
« Reply #30 on: May 19, 2009, 05:32:14 pm »

Spoiler: Bay 5 (click to show/hide)
« Last Edit: May 20, 2009, 07:07:56 am by Luke_Prowler »
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Katsuun

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Re: Build a city!
« Reply #31 on: May 19, 2009, 05:36:43 pm »

Spoiler: Bay 5 (click to show/hide)

I detect vauge Roanoke references here.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Luke_Prowler

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Re: Build a city!
« Reply #32 on: May 19, 2009, 06:11:11 pm »

>_> <_<

Maybe.
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AussieGuy

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Re: Build a city!
« Reply #33 on: May 20, 2009, 12:25:32 am »

Is there some kind of rule system where everyone takes turns, or is it just "Everyone post stuff like mad!" ā la the Various Nonsense map?  Cause that would be silly.

There will be rules and everyone takes turns. Not too much silliness or else i'll give you a spanking!
 
 
 
 
A few technical questions:

 1. Are we starting with it's founding, or with a pre-built city? We would have to be clever to make the respective populations the way we want them through the years.
 

 We will be starting from the ground up.


 
  2. Timescale. How long will each post take? Six months? Three months? A year?

One month unless we change it.
 
RACE
 
We will have mixed races 20% of each (around)
 
Setting
We will have a new world setting, being the 12th bay to setup
 
New poll (i love polls)
Who should the first ruler/mayor thing be?
 
Dwarf
Elf
Human
Kobold
Gobbo
Other

 p.s not all the bays have ot have just dwarf fortresses, They could be human towns, elf reatrets, gobbo whatever. 

 
 
« Last Edit: May 20, 2009, 01:05:10 am by AussieGuy »
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EuchreJack

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Re: Build a city!
« Reply #34 on: May 20, 2009, 01:06:44 am »

Just for fun:

Spoiler: Bay 6 (click to show/hide)

Frelock

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Re: Build a city!
« Reply #35 on: May 20, 2009, 04:07:42 am »

Spoiler: The story of Bay 7 (click to show/hide)
« Last Edit: May 20, 2009, 02:51:46 pm by Frelock »
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NUKE9.13

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Re: Build a city!
« Reply #36 on: May 20, 2009, 10:35:55 am »

Regarding the poll: No, not toady. Just an ordinary human. Or, indeed, Sir Forktongue, or one of his descendants. Sir Forktongue (as his name suggests) is a goblin/orc type chap.
Regarding the 12 bays- there is no reason they should be the only ports in the new world. In fact, that would be silly. It's just that no one bothered to name these twelve, due to lack of either people to name them after or distinguishing features... although what with the legendary events/terrain I guess the explorers were blind... meh.
Anyway, for bay12, I'm thinking a temperate area. Although a middle american-type place, with the rum and the ruined pyramids and everything is also neat. The time should be shortly (100 years or less) after discovery of the new world, as that there is still plenty of exploring and pacifying of natives to be done, but not to quick, as there should be some pre existing trade-routes, people should trust the new world, as well as legends (such as that of Bay1, which was founded in, say, 1060)
Backround for the old world is also important; Technological level of the old world- archers & spearmen, knights and longbows, pikemen and crossbows, black powder, gunpowder, rifling? Magic- how much is it used? Major religions- One monotheistic religion? Several race-spanning religions? Pantheon per nation?
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Long Live United Forenia!

Aqizzar

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Re: Build a city!
« Reply #37 on: May 20, 2009, 11:02:32 am »

I cannot think of a single multi-cultural fantasy city in any setting or writing that was ruled by dwarves.  Even tales of dwarven lands never really describe how their governance works.  What I gather is that dwarves are just too stolid and obstinate to consider complicated authority worth their attention, so they just leave other races to it or throw up an autocratic but lazy monarchy.  Sounds like a great angle to build on.

Maybe an all dwarven Lower Congress that makes the fundamental laws ruling the whole city, but allow the other races to elect their own Upper Congress that makes laws effecting non-dwarves, provided the Lower Congress doesn't veto it.  Upper power is checked by dwarven force, and Lower power is checked by the dwarves' own apathy.


Could use a little work, but it's 2 in the morning, so that's a job for tomorrow.

Well everyone, Frelock won the thread.  I was going to write some journal entries for the doomed crew at Bay 1, but eh.
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Katsuun

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Re: Build a city!
« Reply #38 on: May 20, 2009, 02:26:06 pm »

Yes he did. Anyways, on liue of the leadership, I would say its a given, but you're right in saying that humans would be the most likely leadership. Also, I'm not saying the Bays are the only ports in the world, just the most (un)fortunate and (in)famous in whatever the hell this world is.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

NUKE9.13

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Re: Build a city!
« Reply #39 on: May 20, 2009, 02:41:46 pm »

Also, I'm not saying the Bays are the only ports in the world, just the most (un)fortunate and (in)famous in whatever the hell this world is.
I'm not pointing fingers. Indeed, the fate of bay4 is a most humorous one.
In normal fantasy dwarves usually have a self-perpetuating very strict law system. Not one suitable for anyone who is less of a pedantic grudge-bearing wee bastard than a dwarf, I.e.; everyone else.
Anyway, practical law systems can be developed later, when we are actually working with a city. As a starting ruler/government a human despot (benign) is sufficient.
Also, yes, the saga of seven is most wonderful. I couldn't do it.
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Wild Goose

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Re: Build a city!
« Reply #40 on: May 20, 2009, 03:00:09 pm »

Yeah, I don't think I could pull it off, either.

We could have colony ships from different races get shipwrecked in Bay12?
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The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

EuchreJack

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Re: Build a city!
« Reply #41 on: May 20, 2009, 03:24:42 pm »

Nice job Frelock!

The storytelling of Bay 12 is in good hands, though I can't say for certain about the citizens of Bay 12!

NUKE9.13

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Re: Build a city!
« Reply #42 on: May 20, 2009, 03:28:53 pm »

We could have colony ships from different races get shipwrecked in Bay12?
Nah, too implausible. The settling of bay12 goes;
[Leader (not leader yet)]:Hey, guys, I got a boat, and a map to the new world. Who wants to escape persecution and make their fortunes?
Humans: Oh, me!
Dwarves: Och, me!
Elves: Ooooh, me!
Goblins: Off with their heads!
Others: [variation]Oh, me![/variation]
[Leader]: Sweet, all aboard. Well, I say all, I mean just X people. In families of 4, please.
Population growth goes either:
[voice in darkness]: Did you take your 'medication' this month?
[other voice]: Ooh, shit.
OR:
Dear friends:
Things are pretty sweet here in Bay12. We have plenty of food and housing, why not give up your lives of religious/racial/whatever persecution and move here?
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Frelock

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Re: Build a city!
« Reply #43 on: May 20, 2009, 05:08:47 pm »

Thanks for the compliments.

In response to the poll of the leader, I'm also for a human leader.  I don't know why, but humans seem to be the leaders of most multi-racial cities.  Perhaps have quarters for each of the races to live in, each with its own form of government, and an elected official at the top? 

Toady might make a good divine being that everyone worships, but it's best not to put words into his mouth.
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Mad Larks

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Re: Build a city!
« Reply #44 on: May 20, 2009, 06:59:28 pm »


Spoiler (click to show/hide)
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