I might have to give that a try sometime. I played a bunch through Gearhead 1, and I kinda liked. Never did get around to loading down my mech with nukes, unfortunately.
I didn't get to play Hidden Agenda much. My copy was glitchy, I think. I did play through once and get grenaded in a coup, though.
It is a depressing game. I'm kinda glad they didn't make a modern version. It'd be like...Darfour, with next-gen graphics of women and children starving to death and people getting gunned down.
Man, maybe the eighties weren't that bad...
Alien Logic is a real-time, mostly third person RPG/Adventure game. No stats, beyond injury and known spells.
One of the complaints is that it can get a little aimless, since there really aren't too many quests, beyond "Save your kidnapped villagers and stop the Red Shantha, but don't worry, take your time.". So, from what I recall, it's just a lot of exploring, talking to people, a bit o' grinding, and watching Miles Teves artwork go by.
Okay, I don't know how involved he actually was in the computer game, but looking him up nowadays, he apparently worked with Andrew Leker (no idea what he's up to, these days) on the pen and paper Skyrealms of Jorune game back in college, the graduated and did artwork for just about every geek movie out there; Robocop, Spiderman, Pirates of the Carribean, Riddick...
It's a pity, I'm having a hard time finding a lot of Jorune stuff. There are a few websites, but most of them seem pretty old. I thought the setting was pretty cool.
Jagged Alliance is fun, I think in part because I'm a gun geek. My main weapon now is the M21 with Picatinny Rails, but until then I quite enjoyed using the M1891 Mosin-Nagant. I just think there's something funny about using a 19th century rifle in combat.
The tactical system's pretty nice, probably about as refined as turn-based tactics get.
One irritating point for me is that the computer soldiers seem to get more action points than my guys (which might be explained by the fact that I keep finding speed on their bodies), and by the fact that they seem to make really improbable shots.
One good thing about this one for a forum Let's Play of this is that I can optionally create a number of custom characters. Originally, it was only one, to represent your guy, I guess. The mod raised it to a default of six, and I can increase it further if there's demand. They tend to lack personality, and there's a limited and not that great selection of portraits and voices for them, unfortunately, and I don't know how to change those. But they don't take a salary, which really eases cashflow problems.
The AIM and MERC mercs that you can hire, though, tend to have a bit more personality, and lots of their own dialogue, which can be nice. I've heard if you've got mercs who don't like each other in the same sector, and their morale drops enough, they'll try to kill each other, though I've never had it happen.
I think Alien Logic might be a bit easier for me to LP, since it's in DOSBox and everything.