(Do remember that leveling a town might not fall too well with BOINK, and that could result in a change of objective for your fellow opperatives. Just so you know)
Turn 3:
Out of the blue, the patient has regained consciousness!
Public:
In today's news: continuing unrest in eastern Europe. Militia running rampart. The Union of International Defense assures us that the best operatives are active in the area. No further information is availible/
Rolls:
Ah, this turn, I'll get a room at the hotel, and move off to the abandoned military base, preferably renting a car somewhere, but in this Eastern European village, I doubt I'll find one.
| Someone has tought ahead for you. There's a pretty nice room reserved for you, complete with an active internet connection and a small bar. On the bar there's a note saying "take whatever you like, but please be modest"
| After a few hours of searching, you manage to find a car you could get your4 hands on. Too bad it's broken.
| Luckely you quickly find the cause of the problem. you manage to settle a deal with the owner of the car and fix it up. You now have a car.
You set off to the abandoned military base. You´ll arive next turn (no roll for that next turn)
I spend more time in town trying to gain more information from the townspeople to get a better idea of where the military base is.
| you attempt to talk to people on the streets, but they seem to be warry of you. You're not getting a lot of information. Desperatly, you try to go to the town hall to see if you can find some information there.
| You try to find directions to the millitary base by discretely informing at the town hall. The man at the counter almost buys it, but then he realises that it's odd for a complete stranger to be asking these things. He asks you for an ID. Moments later you feel two strong arms grab you and drag you away....
You wake up in an interrogation room with a bit of a headache.
MY FRIENDS I THINK THERE MAY BE STRANGE GAMES AFOOT HERE.
NIRUR TORIR'S ACTIONS ARE DEFINITELY MOST PECULIAR.
ANYWAY IF YOU PEOPLE COULD HURRY THE FUDGE UP AND GET INTO KALENSK WE CAN ALL MEET THE BOINK CONTACT FELLOW, HMMN?
MY ACTION THIS TURN MIGHT BE TO CONTACT THE BOINK CONTACT CHAPPY.
| you manage to contact the contact. I will be relaying imprtant information regarding him directly to you.
I haz mad stealth skillz? I haz unidentified goggles. They is useful for stuffs. At least I got supplies. (In the future, shouldn't you have messaged Frelock about what he saw, and he could have messaged anyone he wanted about it? It seems a bit strange for me to know that he was watching me.)
I'll just wander on over to my destination, and try to get information from civilians.
| You wander onward towards Kalensk, but you get lost in the woods.
| You find a trail leading somewhere, but you quickly lose it. Suddenly you hear someone shout in Russian. Scared as you are, you duck for the ground.