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Author Topic: Minecraft - It has blocks.  (Read 2456308 times)

Urist McScoopbeard

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Re: Minecraft - It has blocks.
« Reply #19680 on: September 28, 2015, 11:27:06 pm »

So we could have a world that's a 1:1 scale model of Earth?

Something tells me 1:100 or thereabouts would be more playable.

Either would be especially great if we could get the map to wrap around!
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i2amroy

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Re: Minecraft - It has blocks.
« Reply #19681 on: September 29, 2015, 01:47:19 am »

So we could have a world that's a 1:1 scale model of Earth?

Something tells me 1:100 or thereabouts would be more playable.
You could have a model that was 2:1 (as in the model was twice as large as the earth was) and still have a fair bit of empty space on all four sides if you really wanted too. :P

Either would be especially great if we could get the map to wrap around!
Just set up a server block that checks each player's position regularly. If their positions crosses over a defined map boundary then teleport them to the opposite end of the map (i.e. if their 'x' coordinate goes under -3 million teleport them to x=3 million with y/z the same). You might get a tiny bit of funniness at the borders (probably the best way to fix it would be to just manually move the world borders to 1 square beyond the tp point to stop players from messing around beyond the tp point with their reach) but that would cover the general idea. I'd presume it might be possible to actually get the game to render across the border so it was seamless (since there was that portal mod that did a similar thing with the portals in it I seem to remember), but that would almost certainly require cracking open the java code to do it. Seamed, but functional, map looping could be done with nothing more than a handful of server command block programming, no special mods or anything else needed on top.
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Orange Wizard

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Re: Minecraft - It has blocks.
« Reply #19682 on: September 29, 2015, 04:02:23 am »

You could have a model that was 2:1 (as in the model was twice as large as the earth was) and still have a fair bit of empty space on all four sides if you really wanted too. :P
The issue then would be the size of the world save (i.e. fuckhuge) and the fact that Earth is already impractically huge from a gameplay standpoint.

Did anyone ever make an Earth map in DF? We could use Japa's converter thingy.
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miauw62

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Re: Minecraft - It has blocks.
« Reply #19683 on: September 29, 2015, 09:15:35 am »

There used to be PerfectWorldDF, for DF2010, which let you convert images into maps.
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i2amroy

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Re: Minecraft - It has blocks.
« Reply #19684 on: September 29, 2015, 12:48:55 pm »

So we could have a world that's a 1:1 scale model of Earth?
Theoretically, yes. Practically, you'd need a fuckload of hard drive space and it would probably lag the server to hell and back.
As a very rough estimate I'd say you'd need about 6071 TB of HD space, which would probably cost around $170,000 for just the HD's alone, plus the cost of the hardware connections to mount and cool the dang thing. Definitely beyond the reach of the average person, but if a company really wanted to put a server that could run that together they almost certainly could with today's technology (I'm sure there's some version of linux somewhere that would support that many HD's :P).
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forsaken1111

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Re: Minecraft - It has blocks.
« Reply #19685 on: September 29, 2015, 05:41:14 pm »

That awesome old map Esconia was large enough that it took more than an hour to walk from one side to the other and it took up around 500MB. Nowhere near as large as a 1:1 earth would be.
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The Scout

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Re: Minecraft - It has blocks.
« Reply #19686 on: September 29, 2015, 06:00:47 pm »

All the modpacks for FTB seem to have the fused quartz from EnderIO work for AE2 crafting, yet I cannot figure out how to make that the case outside of these packs. Is there a config option I'm missing?
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Blargityblarg

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Re: Minecraft - It has blocks.
« Reply #19687 on: September 29, 2015, 10:24:47 pm »

So we could have a world that's a 1:1 scale model of Earth?

Something tells me 1:100 or thereabouts would be more playable.
You could have a model that was 2:1 (as in the model was twice as large as the earth was) and still have a fair bit of empty space on all four sides if you really wanted too. :P

Either would be especially great if we could get the map to wrap around!
Just set up a server block that checks each player's position regularly. If their positions crosses over a defined map boundary then teleport them to the opposite end of the map (i.e. if their 'x' coordinate goes under -3 million teleport them to x=3 million with y/z the same). You might get a tiny bit of funniness at the borders (probably the best way to fix it would be to just manually move the world borders to 1 square beyond the tp point to stop players from messing around beyond the tp point with their reach) but that would cover the general idea. I'd presume it might be possible to actually get the game to render across the border so it was seamless (since there was that portal mod that did a similar thing with the portals in it I seem to remember), but that would almost certainly require cracking open the java code to do it. Seamed, but functional, map looping could be done with nothing more than a handful of server command block programming, no special mods or anything else needed on top.

Your issue is that having all four edges of a square map roll over will make your planet topologically a torus, or doughnut-shape; if you want a sphere, you have to get into all sorts of map-unfolding fuckery that cartographers to this day haven't got a really good solution for.
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Orange Wizard

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Re: Minecraft - It has blocks.
« Reply #19688 on: September 29, 2015, 11:05:18 pm »

Nothing wrong with doughnut topology.
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Zanzetkuken The Great

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Re: Minecraft - It has blocks.
« Reply #19689 on: September 29, 2015, 11:14:16 pm »

So we could have a world that's a 1:1 scale model of Earth?

Something tells me 1:100 or thereabouts would be more playable.
You could have a model that was 2:1 (as in the model was twice as large as the earth was) and still have a fair bit of empty space on all four sides if you really wanted too. :P

Either would be especially great if we could get the map to wrap around!
Just set up a server block that checks each player's position regularly. If their positions crosses over a defined map boundary then teleport them to the opposite end of the map (i.e. if their 'x' coordinate goes under -3 million teleport them to x=3 million with y/z the same). You might get a tiny bit of funniness at the borders (probably the best way to fix it would be to just manually move the world borders to 1 square beyond the tp point to stop players from messing around beyond the tp point with their reach) but that would cover the general idea. I'd presume it might be possible to actually get the game to render across the border so it was seamless (since there was that portal mod that did a similar thing with the portals in it I seem to remember), but that would almost certainly require cracking open the java code to do it. Seamed, but functional, map looping could be done with nothing more than a handful of server command block programming, no special mods or anything else needed on top.

Your issue is that having all four edges of a square map roll over will make your planet topologically a torus, or doughnut-shape; if you want a sphere, you have to get into all sorts of map-unfolding fuckery that cartographers to this day haven't got a really good solution for.

Actually, if it is only the east-west that is inverted when you go off any edge, you would have a 'sphere'.  Would only be a torus if you only did that on the east and west borders and had the north-south invert if you went off the northern or southern 'edge'.
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Putnam

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Re: Minecraft - It has blocks.
« Reply #19690 on: September 29, 2015, 11:26:52 pm »

It's actually a cylinder.

Anyway, you can sorta get a sphere by just sorta... shifting them to the same side north-south-wise but halfway across the world east-west-wise. Naturally, try taking a cutout of that "sphere" and overlay it onto a sphere and you get overlaps on the poles, but whatever.

Vattic

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Re: Minecraft - It has blocks.
« Reply #19691 on: September 30, 2015, 02:10:48 am »

Worth noting that if you desire mostly accurate geographic features you're going to struggle. Projecting the world onto a flat surface will always leave you with positional and/or size discrepancies.
« Last Edit: September 30, 2015, 03:50:56 am by Vattic »
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Arx

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Re: Minecraft - It has blocks.
« Reply #19692 on: September 30, 2015, 02:15:54 am »

Worth noting that if you desire mostly accurate geographic features you're going to struggle. Projecting the world onto a flat surface will always leave you with a with positional or size discrepancy (or a combination).

That, and even small mountains are over three hundred metres tall.
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Re: Minecraft - It has blocks.
« Reply #19693 on: September 30, 2015, 04:46:29 am »

Anyone have recommendations for a functionally-recent tech modpack? I'm currently running Tekkit but hoping for something similar that runs on a more recent version of Minecraft (Tekkit is 1.6.4 and it is unlikely to ever be updated). I know about Tekkit Legends but it is missing Thermal Expansion. I also wouldn't mind if its "end-game" gear wasn't quite as OP as PowerSuits (though I'm of two minds about it: I like the power level it offers, it is just too easy to get. It is not resource intensive, just inconvenient.)

I don't keep up with this thread so I apologize for busting in on any ongoing discussions.
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Orange Wizard

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Re: Minecraft - It has blocks.
« Reply #19694 on: September 30, 2015, 04:51:19 am »

There's a bunch of packs on the FTB launcher you could try, although they're mostly geared towards higher-end computers.
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