Actually, one thing I'm hoping is they put more (good) devs onto this with Jeb's guidance, since Jeb'll probably keep it on track.
I thought everyone hated Jeb for steering Mineraft's development in a poor direction?
I like the direction Jeb is/has been going, which seems to be encouraging exploration. With all the new biomes, some of which are fairly rare, you kind of
have to go exploring to get all the materials and resources present therein.
I also remember Notch saying that he would never add stained glass, and Jeb added it in his first update.
I'm so spoiled by Biomes O'Plenty and HarvestCraft, whenever I play a vanilla world it all just looks so boring...
This. I know the feeling all too well. That said, I do enjoy playing with vanila terrain generation every so often, especially in 1.7. The vanilla stuff seems better... balanced, I guess, than most modded stuff? I don't really know how to express it.
I preferred the terrain before biomes were even a thing.
Interesting and memorable landforms were a thing that existed without having to be hardcoded in to exist, like ravines are.
Old worldgen used Perlin Noise.
R.I.P.
Is, uh...
Is that significant?
I don't really know since I have no idea how worldgen works now, or how Perlin noise specifically would be better than other randomness for Minecraft world generating.
Minecraft uses a combination of three-dimensional noise and... some other stuff that I don't recall. It definitely uses noise, though.
...
Also, ravines are terrible. Screw ravines, I hate 'em.