I'm a bit hostile to it now, yes, because the number of times I've had to SAY that is well over a hundred now.
Alright. It would help if there was any way to measure or store buildcraft energy... or control its distribution at all, actually. The whole system seems very inefficient even with the energy pipes.
As it is, there is no way to know these things other than observation, and what I said was based on my observation. You seem to know more about it, so I have a few questions.
I have an array of 60 redstone engines running nonstop right now and have never had an explosion, so I figured they could not or did not explode. I didn't even know you could chain engines together directly, does it transmit all of the power through each engine with no loss?
Does an engine explode if it has too much power through-put or only if the energy isn't being used? For example, could I chain together 5000 redstone engines so long as the last one is dumping power into something?
Will a steam engine under load still eventually explode or only if it's running without work to do?
Does refined fuel in a combustion engine simply last longer than an equal amount of oil or does it output more power?
Does a combustion engine heat up faster or slower when using fuel as opposed to oil?
Is there a maximum speed that a wooden pipe can draw items out of a chest?
Buildcraft really needs a way to measure energy and heat.