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Author Topic: Minecraft - It has blocks.  (Read 2446560 times)

Sir Pseudonymous

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5610 on: October 28, 2010, 08:35:50 am »

I fail to see how they couldn't be easily dispatched by arrows, like every other mob. (Swords are essentially useless compared to the machine-gun bows...)
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I'm all for eating the heart of your enemies to gain their courage though.

warhammer651

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5611 on: October 28, 2010, 08:37:27 am »

I seem to recall that one of notch's twitter posts said something about only barely managing to kill it by setting it on fire.

he then modded them to be fire-immune
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lordnincompoop

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5612 on: October 28, 2010, 08:40:12 am »

I seem to recall that one of notch's twitter posts said something about only barely managing to kill it by setting it on fire.

he then modded them to be fire-immune

Indeed.
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warhammer651

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5613 on: October 28, 2010, 08:46:43 am »

Good news: they can be killed


upper left corner, just below the big flame



Bad news: No idea how

EDIT: Worse news, Ghasts and other hell creatures have a slight chance to spawn near hell-portals
« Last Edit: October 28, 2010, 08:50:27 am by warhammer651 »
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JacenHanLovesLegos

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5614 on: October 28, 2010, 08:48:12 am »

Note to self : Never go there with anything important.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Sir Pseudonymous

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5615 on: October 28, 2010, 08:52:40 am »

That sounds awfully hard to swallow, unless they're just immune to all manner of damage. It's hard enough to dispatch ordinary mobs with fire, what with the having to run up and set the ground under them on fire part. I don't really see how it'd be feasible to set something that flies around spitting fire everywhere on fire, unless it had managed to torch itself...


From the way people talk, it also seems bows are generally neglected in favor of swords, despite never wearing out and that whole ranged thing. Ammo's easy to come by, too, since the change to using flint instead of iron.
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I'm all for eating the heart of your enemies to gain their courage though.

warhammer651

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5616 on: October 28, 2010, 08:58:25 am »

unless it had managed to torch itself...


From the way people talk, it also seems bows are generally neglected in favor of swords, despite never wearing out and that whole ranged thing. Ammo's easy to come by, too, since the change to using flint instead of iron.

They DO shoot fire so its possible he got two to light each other on fire. Or maybe he got them to float under a magmafall

As for the bows vs Swords issue, swords are easier and less risky to make, since you don't need to kill several spiders to get the vital components

« Last Edit: October 28, 2010, 09:05:06 am by warhammer651 »
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Sir Pseudonymous

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5617 on: October 28, 2010, 09:14:32 am »

As for the bows vs Swords issue, swords are easier and less risky to make, since you don't need to kill several spiders to get the vital components
Yeah, it's kind of a bitch getting the string for the first one, but if one can't manage that then what use is a sword? Certainly once you've got a bow it's trivial to kill more spiders to build a reserve of string, in case you die and lose the bow, while iron (or better) is a finite resource requiring much more work to find.

Then there's the fact that everything is more dangerous in melee range, while completely helpless at bow range (including skeletons, which have to be pretty close before they'll shoot at you). The ghasts, despite their ranged attacks, might well require you to get fairly close before they even realize you're there (as is the case with every other mob), even if you pepper them with arrows from outside that range...

Besides, how could I rain death down upon the foul beasts of the land from my elevated highways without a bow? :P
« Last Edit: October 28, 2010, 09:16:43 am by Sir Pseudonymous »
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I'm all for eating the heart of your enemies to gain their courage though.

Thexor

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5618 on: October 28, 2010, 10:18:31 am »

For me, at least, it's the arrows that are the limiting factor. I don't think Skeletons even drop enough arrows for you to turn a profit, assuming you killed them with a bow; killing them in melee does give you a few arrows per kill, but they're also arguably the hardest enemy to handle (especially in melee). Chickens are certainly a better source of feathers than zombies were, but it's still difficult to farm them, and now you need iron and wood as well.


And while your bow may never wear out, you certainly can run out of arrows.  :'(
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Sappho

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5619 on: October 28, 2010, 10:32:00 am »

Whoa... How has this game escaped my attention before?  I've only had a look at a few screen shots and videos, but it looks amazing.  Since I don't have the many hours of spare time it would take to read this entire thread, can someone tell me what the current features are (or point me to a list)?  Also, how good of an internet connection do you need for this to run smoothly?

Maybe the maze I haven't found a place for in Hazordhu could have its home here. :)

Mephisto

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5620 on: October 28, 2010, 10:49:55 am »

and now you need iron and wood as well.
Iron? Since when? Last time I played, you could use flint.

Flint is easy to get. Dig gravel. You don't get flint? Place the gravel and dig it again.
« Last Edit: October 28, 2010, 10:58:47 am by Mephisto »
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JacenHanLovesLegos

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5621 on: October 28, 2010, 10:57:13 am »

You need flint, sticks, and feathers.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Sir Pseudonymous

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5622 on: October 28, 2010, 11:05:31 am »

You need flint for arrows, not iron.


Whoa... How has this game escaped my attention before?  I've only had a look at a few screen shots and videos, but it looks amazing.  Since I don't have the many hours of spare time it would take to read this entire thread, can someone tell me what the current features are (or point me to a list)?  Also, how good of an internet connection do you need for this to run smoothly?

Maybe the maze I haven't found a place for in Hazordhu could have its home here. :)
Any internet is tolerable for the free creative mode, though I understand it's sparsely populated these days, but SMP is more demanding, with my shitty internet unable to even connect to a server.

Current alpha features.
« Last Edit: October 28, 2010, 11:14:04 am by Sir Pseudonymous »
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I'm all for eating the heart of your enemies to gain their courage though.

Sappho

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5623 on: October 28, 2010, 11:14:54 am »

That was the most epic cart ride I have ever seen...  So the wiki says this isn't a free game, but there's no subscription fee, right?  Is it worth the money?  (Please keep in mind my monthly "luxury" budget is in the area of about US$25, and that includes beer, so I have to be very careful about spending money on a game.)

Osmosis Jones

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #5624 on: October 28, 2010, 11:18:18 am »

Yes it's worth it. It's only $10-$15 (depends on whatever your local exchange rate is). It already soaks up hours of my time, and what's there now is only a fraction of what is promised to come.
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