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Author Topic: Minecraft - It has blocks.  (Read 2447006 times)

ToonyMan

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2925 on: July 24, 2010, 01:17:11 am »

Thanks, I don't know how it hasn't caught on fire yet.
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Soulwynd

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2926 on: July 24, 2010, 01:24:29 am »

Wait til multiplayer and everything will be on fire, always.
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MagmaDeath

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2927 on: July 24, 2010, 01:41:43 am »

Thanks, I don't know how it hasn't caught on fire yet.
I have a huge treefort, with lava running down the edges.
It's not on fire.
I don't know how.
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Knowledge=Power=Energy=Matter=Mass.

Farce

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2928 on: July 24, 2010, 06:18:19 am »

Minecraft is so inherently Dwarfy the trees are blessed by Armok and immune to magma?

PTTG??

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2929 on: July 24, 2010, 11:07:41 am »

It's funny, I haven't seen any slime, nor any papyrus yet. I've just gotten clay, and that's in a new world.
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A thousand million pool balls made from precious metals, covered in beef stock.

Saint

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2930 on: July 24, 2010, 11:36:48 am »

I'v found that it grows in swampy areas.
I'v found enough for two books so far, it's taken a lot of traveling the ocean too.
My world is either swamps or rolling valleys and mountains.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Aqizzar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2931 on: July 24, 2010, 11:48:06 am »

Hey Toony, how did you get that little slim into your house?  Did you have to lure all the way up out of the underground?
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And here is where my beef pops up like a looming awkward boner.
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lordnincompoop

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2932 on: July 24, 2010, 11:55:35 am »

I've finally finished my skyscraper fort. And because I get lost easily, I made it a lighthouse. Really creative, I know.



Goes up to the top.
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Jay

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2933 on: July 24, 2010, 12:19:10 pm »

I'v found that it grows in swampy areas.
I'v found enough for two books so far, it's taken a lot of traveling the ocean too.
My world is either swamps or rolling valleys and mountains.
You know, you can plant it on dirt tiles next to water.
You soon have more than you can ever use once you realize that.
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Mishimanriz: Histories of Pegasi and Dictionaries

Vattic

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2934 on: July 24, 2010, 01:11:28 pm »

I built myself a reed farm.

The most efficient method I've found uses the same pattern as supporting grates in DF.

≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
║║║║║║║║║║║║
║║║║║║║║║║
║║║║║║║║║║║≈≈
≈≈║║║║║║║║║║║
║║║║║║║║║║
║║║║║║║║║║║║
║║║║║║║║║║
║║║║║║║║║║║≈≈
≈≈║║║║║║║║║║║
║║║║║║║║║║
║║║║║║║║║║║║
║║║║║║║║║║
║║║║║║║║║║║≈≈
≈≈║║║║║║║║║║║
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈

It was a lot easier to post it on the Minecraft forums, looks better on there too.
http://www.minecraftforum.net/viewtopic.php?f=35&t=19788&start=30#p361727
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Soulwynd

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2935 on: July 24, 2010, 01:20:13 pm »

That's a bit of a waste with all that water. Water makes ground humid on a 3 tiles radius so there's no need for that. Even if reed needs water closer (I've seen it growing 2 tiles from water, but not 3 yet) you can still do better with something like:

RRWRRRRWRRRRWRR
RRWRRRRWRRRRWRR
RRWRRRRWRRRRWRR
RRWRRRRWRRRRWRR
RRWRRRRWRRRRWRR
RRWRRRRWRRRRWRR

And so on while being lazy, because you can cut a lot of the water spots out.
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Soulwynd

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2936 on: July 24, 2010, 01:28:01 pm »

Fluff is never worthless. :(
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Vattic

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2937 on: July 24, 2010, 01:36:38 pm »

That's a bit of a waste with all that water. Water makes ground humid on a 3 tiles radius so there's no need for that. Even if reed needs water closer (I've seen it growing 2 tiles from water, but not 3 yet)

Except that you can't place it unless it's got water adjacent in one of the cardinal directions. As I said, it's just like the rules for supporting grates in DF. edit: I'd imagine the stuff you saw growing was just the world gen being weird, like the floating sand in some ways.

Seems pretty pointless to farm it, unless you just like to have the stuff.

I got all excited when I found some, and started planting it all over my nearby water source. Once I'd worked up a decent amount, it went something like "OMG I can't wait to use all this to make.. um.. um.. *Checks wiki.* ... absolutely nothing worthwhile."

...

However, I look forward to swampy biomes with abundant reeds for aesthetics. Also, I suppose they could be used to hide stuff. Ninja entrance hidden in bamboo!

I've been building swamps today, I'll have to get some pictures up when I have them looking how I want.

« Last Edit: July 24, 2010, 01:39:06 pm by Vattic »
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Jay

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2938 on: July 24, 2010, 02:13:42 pm »

Aha. Then the world gen was being weird as usual
They can spawn not touching water, but they won't do anything.
Like sand, they're "frozen" and don't look at their surroundings immediately.
« Last Edit: July 24, 2010, 05:27:54 pm by jaybud4 »
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Mishimanriz: Histories of Pegasi and Dictionaries

Soulwynd

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2939 on: July 24, 2010, 02:23:22 pm »

Except that you can't place it unless it's got water adjacent in one of the cardinal directions. As I said, it's just like the rules for supporting grates in DF. edit: I'd imagine the stuff you saw growing was just the world gen being weird, like the floating sand in some ways.
Aha. Then the world gen was being weird as usual. I should have considered that, since I saw a floating tree in the very same world.

My world 1 has no reed. :(

Or ocean.
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