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Author Topic: Minecraft - It has blocks.  (Read 2447165 times)

quinnr

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2895 on: July 23, 2010, 02:40:39 pm »

Calhoun, there was a guide on the forums to flood huge areas with no land under it a while back..was that natural?

Also, O GOD WHERE IS THE PAPER PLANT? AND CLAY? CANNOT FIND IT ANYWHERE!
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2896 on: July 23, 2010, 02:42:56 pm »

What I'm saying is that, maybe I never really payed attention, but I didn't recall that happening when you looked through water at water.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

quinnr

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2897 on: July 23, 2010, 02:46:44 pm »

Oh, no idea on that one. Thought you meant was it possible to make floating water like that :P
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2898 on: July 23, 2010, 02:48:53 pm »

Oh nah, It's a rather large waterfall that I decided to make my first home under. New world and all. By the way, It's easy to keep small spaces lit even if you don't find coal the first day with a furnace, just use wood as the fuel and smelt stone.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Aqizzar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2899 on: July 23, 2010, 02:51:06 pm »

I think Notch changed something in the rendering engine, because I see exactly what you're talking about.  The water in the waterfall should render it's backside, or the topside of the water surface behind it anyway.  I've notice the same effect with leaf-blocks and clouds.  If you strike a leaf-block while a cloud is behind it, the sky on the other side of the leaf-block will be normal blue.  Probably transparent blocks now only render the closest texture, under certain circumstances.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
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quinnr

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2900 on: July 23, 2010, 03:18:39 pm »

I had an invisible cactii earlier...it was...invisible.
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andrea

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2901 on: July 23, 2010, 03:19:34 pm »

I (nearly) finished my first megaproject in minecraft!
on this map I decided to live mainly on sea and islands, but due to fear of getting lost I decided to build a network of lighthouses to always find the way.
at present time, I finished building the main lighthouse, the one close to home. It is only missing lava, but that will take more time.
Unfortunately, I think that, as usually, I overscaled the whole thing. I may have to downsize following lighthouses if I want to do anything else other than building lighthouses.




while I would like it to be full, it is hollow inside, due to resource limits. The space will be used for magma plumbing later, if I manage to find a way to avoid monsters spawning inside.
Also, I plan to eventually cover it in rock or wool, whichever looks better. just plain cobblestone is boring.

lordnincompoop

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2902 on: July 23, 2010, 03:23:13 pm »

He loses 50% to taxes I believe, or so I've been told multiple times.

Being in Sweden, it would be something around that number.  I was more surprised by how many different little oddballs he packed into one Friday update, presumably worked on over the course of the week, when he was also making multiplayer work, and going to parties and bicycle shopping and stuff.

Is it just me, or does every update make it a little more dangerous to do anything at night besides huddle in a walled-up hole and pray for the sunlight?  Not that the sunlight is entirely helpful, since just walking out of my hut, I had to fight off six creepers and four spiders who got aggro'd in the process.  I never realized just how much creepers blend into foliage.
The tax around here varies with how much one makes. Definitely not 50%, especially for unemployed peeps. Maybe 25?
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Vattic

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2903 on: July 23, 2010, 03:37:33 pm »

I wonder what happens when they hit lava.  Perhaps a rapid explosion of ever smaller slimes?

The first ones I found were on the other side of an underground magma lake, some jumped in and they just died no smaller ones spawned. I don't know what would happen if you lit one with the flint and steel.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Tradanbattlan

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2904 on: July 23, 2010, 03:38:55 pm »

I wonder what happens when they hit lava.  Perhaps a rapid explosion of ever smaller slimes?

The first ones I found were on the other side of an underground magma lake, some jumped in and they just died no smaller ones spawned. I don't know what would happen if you lit one with the flint and steel.
Fire does 1/2 initial damage. That's the amount of damage that makes them split, I believe. If the damage is too severe, say if you struck them with a diamond sword, they just die without splitting.

andrea

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2905 on: July 23, 2010, 03:48:56 pm »

is it possible to see all the new things without generating a new world?


anyway, there is one thing I really hate in minecraft: sounds happily go through solid stone walls. working underground is... stressing at best. scary at worst.

quinnr

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2906 on: July 23, 2010, 03:51:55 pm »

Yeah.
Especially when I'm deep into a mountain and hear a
OH GOD A MOOOOOOOOOO!

And those underground cavern sounds are just CREEPY.
I think sounds should change on peaceful mode...
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Jay

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2907 on: July 23, 2010, 04:10:18 pm »

EDIT: Moot post.
« Last Edit: July 24, 2010, 02:12:58 pm by jaybud4 »
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Mishimanriz: Histories of Pegasi and Dictionaries

Aqizzar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2908 on: July 23, 2010, 04:18:09 pm »

You already made that exact same post.  I get it already, you've got some recordings of you playing Minecraft.  You don't have to repost a link to a non-live Stream once a page.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Jay

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2909 on: July 23, 2010, 04:21:40 pm »

You already made that exact same post.  I get it already, you've got some recordings of you playing Minecraft.  You don't have to repost a link to a non-live Stream once a page.
I've been streaming live on a daily basis.
The last post was three pages ago.
 ???
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Mishimanriz: Histories of Pegasi and Dictionaries
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