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Author Topic: Minecraft - It has blocks.  (Read 2448040 times)

Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2610 on: July 16, 2010, 04:21:50 pm »

Well, the dude who wants to build on the overhang is a pretty alright guy. He doesn't want to start no trouble, he just saw it and liked it.

If the overhang is blocking your sun, and you hate it so bad, then, wouldn't you have gotten rid of it before you settled at the base?

I don't think the sort of situation would occur with say, large settlements, it wouldn't be a vertical problem, As the other city would have to start building just a foundation above you, which, I'd assume the first city would put a stop to before they could start really get to building buildings.

As for an NPC which automatically rebuilds things. That systems wouuld need quite a bit of work. I'm sure there are plenty of shapes a bot would have trouble with reconstructing. Plus, then you have to work out a system of saving the "Blueprints", and disabling it if someone were to legitimately tear something down for something new.

Having people share a claim is also somewhat of a strange thing, as you'd have to create a system of allowing (And disallowing) people to build within claims, and such.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Evilgrim

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2611 on: July 16, 2010, 04:51:52 pm »

Am I the only one that gets this?
Every time I die, and click respawn, the closer and closer I get to where I died, the more my FPS dies.
If I'm directly on top of the block where I died, I get 0 FPS, it's a slideshow.

And of course, the further away I am from there, the better my FPS?
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2612 on: July 16, 2010, 04:53:48 pm »

I didn't know it worked like that, but I've seen people saying the same thing on the Forums.

It's a pretty bad bug. Hopefully It'll be fixed sooner than monday, but, worst-case scenario is you have to wait.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Evilgrim

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2613 on: July 16, 2010, 04:55:26 pm »

Ehh, I've just been nuking my map each time.
If I die, it means I didn't manage to set up a decent fort and died to two Ninja Creepers.
*Shrug* Nothing of value is lost.

I shall wait however.
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2614 on: July 16, 2010, 04:58:37 pm »

Well, we all have little accidents. I have started a new save (Because the terrain generators been changed a bit.) However, Occasionally I fall increadibly large  distances, and if I had done that on my main save, I would have been a little upset.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Vertigon

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2615 on: July 16, 2010, 05:10:46 pm »

GUIZ I FOUND A CACTUS

ALSO BOATS

Pic coming soon :D


Dammit, Minecraft screws up when I try to printscreen.


Anyways:
Code: [Select]
...
w.w
www

w=wood
.=air

Boat. As for cacti, look at sand and beaches, it's where I found mine
Hopefully this means biomes
« Last Edit: July 16, 2010, 05:18:17 pm by Vertigon »
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Farce

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2616 on: July 16, 2010, 05:12:15 pm »

Hey man, under the overhang is my shady area.  Sometimes I want some sun, and sometimes I want some shade.


Anyway, yeah.  There are a bunch of problems here.  ...But I really wanna see it.  Man, it would be so cool.

A builder NPC would be very hard to do, I agree.  Automated repair would be totally sweet, though.  An enemy group would have to conquer a place by attacking it skillfully, rather than wearing the place down when the owner's not around to fix it, and an enemy can't level your sweet house just by attrition in case you have to leave for a trip or something.

On the other hand, building a having a place be safe without your supervision seems kinda... well, lame.

Also, wasn't there like an update-caused bug that made every one spawn like 1 Z level under where they were before?  Even if there wasn't, the possibility of something like that making the build NPC building an extra layer on everything is kinda...

It would be plausible to not be able to share claimed areas, I think.  That seems simplest, and I don't think it would require a more interface than the "items only" interface Notch seems to go for.


How should the guard respawning work?  Even with the NPC block.

Like, say one dies in a fight.  If I had a stack in the rehire slot, would a clone pop out ten seconds later?  That would be kinda lame.  Maybe it could check once every [so and so time unit].  In-game day's what I was thinking at first, but that seems like it'd be easily beaten by attrition - kill a couple each time, and in probably less than a day you've beat 'em all and are thus undeterred.

dwarfguy2

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2617 on: July 16, 2010, 05:17:20 pm »

cacti... anyone else thinking of making a small survival fort blocked by cacti in the only entryway, with a basement leading to a ton of earthworm-style tunnels for resources? entirely independent of the surface.

the gnome empire!
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Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

Vertigon

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2618 on: July 16, 2010, 05:21:13 pm »

So apparently, breaking cacti with your hands hurts. WHODATHUNKIT.

Haven't tested tools on them yet. Cacti, when broken (painfully) yield a cactus block. :D


SUPEREDIT: Boats are quite fast and ridiculously fun


Between island transit without minecarts! (I always get lost)

DOCKS!
« Last Edit: July 16, 2010, 05:22:45 pm by Vertigon »
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2619 on: July 16, 2010, 05:22:07 pm »

You are several hours late to the party, Vertigon.

Farce:
I do agree, that, having your place secure without you needed to interfere at all is sort of lame. However, obviously you are a lot more susceptible to attack when you are offline. I think i can foresee some servers where people who are offline would have there stuff protected very rigidly (Perhaps to the point of making everything inside a claim indestructible.) However, that seems to be unfair to other players as well.

Guard respawning is something that only can be really refined after play-testing. Ideally you wouldn't want them just being pumped out. There'd need to be some time between them. Plus you'd have to supply the guard (as you said before) so that's a problem too.

Another thing to consider. Lets say you want to settle in a small cave. at the foot of a mountain, and somebody settles at the top. Plus how exactly does a land-claim flag work with a cave? Seems like it'd need to be different.

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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Vertigon

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2620 on: July 16, 2010, 05:25:37 pm »

You are several hours late to the party, Vertigon.

Farce:
I do agree, that, having your place secure without you needed to interfere at all is sort of lame. However, obviously you are a lot more susceptible to attack when you are offline. I think i can foresee some servers where people who are offline would have there stuff protected very rigidly (Perhaps to the point of making everything inside a claim indestructible.) However, that seems to be unfair to other players as well.

Guard respawning is something that only can be really refined after play-testing. Ideally you wouldn't want them just being pumped out. There'd need to be some time between them. Plus you'd have to supply the guard (as you said before) so that's a problem too.

Another thing to consider. Lets say you want to settle in a small cave. at the foot of a mountain, and somebody settles at the top. Plus how exactly does a land-claim flag work with a cave? Seems like it'd need to be different.

Actually, Cal, I'm not late to this party. Maybe over at the minecraft forums, but I don't frequent them. Low-quality compared to ours.
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dragnar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2621 on: July 16, 2010, 05:30:03 pm »

You are several hours late to the party, Vertigon.
Actually, Cal, I'm not late to this party. Maybe over at the minecraft forums, but I don't frequent them. Low-quality compared to ours.
Friday update 5:
Spoiler (click to show/hide)

Still waiting for more to be uncovered, will update as they're found and posted.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2622 on: July 16, 2010, 05:32:27 pm »

Thanks Dragnar. Plus the update dropped 10 hours ago.

Though, I do agree, their forums are of a lower quality.  :P
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Vertigon

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2623 on: July 16, 2010, 05:34:02 pm »

You are several hours late to the party, Vertigon.
Actually, Cal, I'm not late to this party. Maybe over at the minecraft forums, but I don't frequent them. Low-quality compared to ours.
Friday update 5:
Spoiler (click to show/hide)

Still waiting for more to be uncovered, will update as they're found and posted.


Woops. I only read the last 2 pages and didn't see that, and I woke up 2 hours ago (4:30 pm). I feel pretty terrible right now, I stayed up till 7 am.
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2624 on: July 16, 2010, 05:38:33 pm »

Owch. Went to sleep around 6 am last night. Woke up at 11 AM though. I don't have to do anything productive on fridays, but I can't force my body to sleep past noon.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.
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