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Author Topic: Minecraft - It has blocks.  (Read 2448095 times)

Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2580 on: July 16, 2010, 12:30:08 pm »

It has to be more than 3 spaces, As if it wasn't the middle of my house would spawn hostile mobs.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Akroma

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2581 on: July 16, 2010, 12:32:00 pm »

Torches protect three spaces away from the torch from monster spawns. This isn't safe at all.


wait, only 3 tiles ?




then why are my mines not full of monsters ?


I don't place that much torches at all
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2582 on: July 16, 2010, 12:34:06 pm »

Come to think of it, yes that has to be inaccurate. As torch's in my mine are spaced out to far for that to be right.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

SHAD0Wdump

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2583 on: July 16, 2010, 12:38:35 pm »

I was assuming this was a change... I havn't gone in game yet.

My basement is this massive underground area with very sparse torch placement in the walls.
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Duke 2.0

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2584 on: July 16, 2010, 12:39:10 pm »

 I assume there needs to be a minimum area of darkness and not just small patches of darkness. Although I should look this information up again.

 Still, the current Torch system doesn't do it for me. If we had stronger torches or torches made to ward off monsters specifically over a larger area perhaps.
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2585 on: July 16, 2010, 12:43:28 pm »

Maybe that's it then, I don't know, but the torches in my tunnel have 8 meters between them. Even less in explored caves.

Coal is found in abundance, supply really isn't a problem. Though, I agree, more powerful lighting would be nice, as it does complicate things if you are trying to light a larger house while still making it look good.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

SHAD0Wdump

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2586 on: July 16, 2010, 12:44:02 pm »

What really worries me is Notch has said he will make torches temporary... Then again, I'm sure he'll make a permanent light source that doesn't suck(redstone torches). Still, it'll be a hastle to replace all those torches, especially on my waymarker. O(

 I come so close to getting myself killed on that thing it's not funny.
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2587 on: July 16, 2010, 12:47:02 pm »

Redstone torches aren't really supposed to be for lighting things up. Also, Don't die. Apparently if you do die, you're save is going to crawl at 1 FPS.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Farce

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2588 on: July 16, 2010, 12:48:08 pm »

I like this post.  ...I hope I have the right link, that's the one with the Alpha Pig, right?


How 'bout a claim flag instead enables a guard spawner?  You could add a friend's list thing to let dudes beside you work the area.  Make it expensive (maybe an iron chest with a gold block, not bar, inside - represents a guard locker and his pay or something), that made a friendly/neutral mob that attacks people if they see them attacking something on the claim?

Making NPCs would actually be pretty rad in general.  Could over-complicate the guard idea by making it divisible into patrol guards, sentries, and response guards or something.  Sentries have a set spot they stand at and a really long sight range, patrols walk around the claim, alone, and response ones sit on their spawn until one of the other two see some mischief - so they all come in one big wave, unlike the lone patrols.  Maybe also start them unarmed, and have their spawn have an equipment inventory - armor and a single weapon slot.  You'd have to make their equipment, but you could arm them how you wanted - entirely bow patrols (ignoring arrows, cuz' that's lame), mixed patrols, whatever.  Also maybe further increase cost by requiring the player to rebuy the guard if it dies, and eliminating the guard's equipment on death - add a slot for a gold bar in the spawn thing, maybe it could fit a stack, so you don't have to micromanage - or put the stacks in the claim flag.

"Stop right there, criminal scum"

Possibly also a worker guy spawn to auto-repair your claim by tracking and referencing how you build/leave the place and your changes.

I mean, we're gonna need super-AI for NPC settlements anyway, right?

Aqizzar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2589 on: July 16, 2010, 12:53:28 pm »

NPCs generated to keep watch, or even just visually populate, multiplayer settlements would be totally rad.  As would the ability to vote players off the server.

I assume there needs to be a minimum area of darkness and not just small patches of darkness. Although I should look this information up again.

I had a skeleton (it had to be a skeleton) appear in a dimly lit cave no more than 4x4 squares, but he might have just jumped up there.  I swear I did see a zombie appear in the tall dark ceiling of an otherwise lit cave and drop to the floor, but I could be completely wrong about what happened.

As for limited-life torches, while I appreciate the appeal and danger, this should definitely be a toggleable option like difficulty.  I know Notch has said he doesn't intend to make anything like hunger, where you need to gather resources just to keep yourself alive, and limited-time torches are only removed from that concept by luck and reflexes.
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2590 on: July 16, 2010, 12:57:51 pm »

-snip-

I can't imagine how hard that'd be to implement. The AI in minecraft is idiotic at best. And because of the nature of the game to have an effective guard NPC, he'd have to be able to take into account dynamic terrain. Plus, it'd have to determine a patrol routine and all kinds of stuff.

It's not impossible, But I don't think it's going to happen anytime soon.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Duke 2.0

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2591 on: July 16, 2010, 01:06:03 pm »

 Ultimately lighting up caves is a net gain because the coal deposits are large enough to warrant large expanses of torches with more than enough to smelt all the metals you get.

 I like the idea of a guard NPC, even if they are not much more than glorified stationary skeletons. Stick a few behind a pillbox where they can fire arrows at foes but they can't melee them to death and you have yourself a rather nice defense. Of course the forums have people so high on the idea of PvP that they don't want NPC's because it would somehow diminish their fantasies.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2592 on: July 16, 2010, 01:07:03 pm »

Sure it's finite, but you'll never exhaust the coal resources on your map, ever. I know that for every 100 meters I dig, I use (roughly) 28 torches,  which is 7 coal. Half the times I come out I have a stack of it.

I can't imagine anyone being in short supply of coal.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

dragnar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2593 on: July 16, 2010, 01:08:12 pm »

-snip-

I can't imagine how hard that'd be to implement. The AI in minecraft is idiotic at best. And because of the nature of the game to have an effective guard NPC, he'd have to be able to take into account dynamic terrain. Plus, it'd have to determine a patrol routine and all kinds of stuff.

It's not impossible, But I don't think it's going to happen anytime soon.
It wouldn't be all that hard actually. A patrol might be tough, but A much easier to implement idea would be archers. NPCs that attack anyone trying to enter your land claim without permission. It would also create an actual reason to build guard towers, to give them a better line of sight.

Sorta ninja'd by Duke...
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2594 on: July 16, 2010, 01:12:50 pm »

Well, working out an effective patrol route would be tough, plopping them in one spot not so much, but if the archer is in an enclosed space, and the attacker is on open ground, there isn't a real challenge, The NPC can't dodge the arrows, while the player could very easily dodge them all.

If the Guard just patrolled around the edge of the claimed area, then it wouldn't be very useful, as someone could just wait for it to get out of sight, plant some TNT, smack it, then run away and watch it blow.

And again, it'd be pretty easy to trip up a guard with the terrain. especially if he goes off of the claimed area to chase you, then you can build an mess it up easy, even trap it.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.
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