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Author Topic: Minecraft - It has blocks.  (Read 2447558 times)

Jay

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6180 on: November 03, 2010, 10:25:39 am »

Wait, no Woo, "Bay12!"?
I'd guess few replied because my post fell before the default end of the last page. It's a sure way to get a post unnoticed.

For those who don't know what we are talking about:
Why did you cut his quote off to that particular line, and not one that actually relates to what you were talking about?
He was responding to me in what you quoted...
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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6181 on: November 03, 2010, 11:00:40 am »

It adds some slight shading, I don't think it's groundbreaking or amazing.

When you consider the technique for how that is done, it's either a lot of work, or he invented a really strange way to do that. As far as I know, there's no way to get that sort of shading (assuming it's what it looks like) without very intensive processing.

I don't see how it could have anything to do with the better grass mod, though.

Hmmm... I wonder if grass could just be treated like snow and have it just spread on the top of dirt.
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Vattic

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6182 on: November 03, 2010, 11:19:11 am »

Why did you cut his quote off to that particular line, and not one that actually relates to what you were talking about?
He was responding to me in what you quoted...
Good point I cut the wrong bits without realising; It's unusual for me to post without hitting preview first. I'll go back and edit it.

edit: Looking back over it I mistaking thought that was part of the reply to me. I guess I was surprised at the lack of comment on my post.
« Last Edit: November 03, 2010, 11:20:54 am by Vattic »
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Vactor

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6183 on: November 03, 2010, 11:49:26 am »

It adds some slight shading, I don't think it's groundbreaking or amazing.

When you consider the technique for how that is done, it's either a lot of work, or he invented a really strange way to do that. As far as I know, there's no way to get that sort of shading (assuming it's what it looks like) without very intensive processing.

I don't see how it could have anything to do with the better grass mod, though.

Hmmm... I wonder if grass could just be treated like snow and have it just spread on the top of dirt.

looking at the end product, it would seem that it is simply checking for adjacent tiles on the z levels above it, and then applying an overlay, darker if adjacent to a taller stack, if it is bordered on two sides, it overlays a triangle, if one side a rectangle, it isn't actually ray casting, and it isn't based upon any light source, such as the  sun.
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Jopax

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6184 on: November 03, 2010, 12:26:02 pm »

But it does add that slight extra effect that really makes it look great overall.
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Soulwynd

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6185 on: November 03, 2010, 12:31:41 pm »

When you consider the technique for how that is done, it's either a lot of work, or he invented a really strange way to do that. As far as I know, there's no way to get that sort of shading (assuming it's what it looks like) without very intensive processing.

I don't see how it could have anything to do with the better grass mod, though.

Hmmm... I wonder if grass could just be treated like snow and have it just spread on the top of dirt.
Actually, It's a simple depth buffer effect that's done with about 3 to 4 lines of C++ code in a conventional 3d game on the post processing pass, and that's without using the hardware version video cards now support.

On minecraft, I'm not sure, since I don't even know if it has a depth buffer for post-effects pass. It's probably looking for adjacent blocks as mentioned and adding a simple gradient to the texture in the appropriate cases. In that case, it has everything to do with the better grass mods, since it's doing almost the same thing.
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penguinofhonor

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6186 on: November 03, 2010, 01:22:00 pm »

I've found that wandering around the Nether for fun isn't actually fun. You just end up walking around and getting hit by a lot of fireballs. I wish there were more things to do there, like find rare ores that you can't get in the normal world.

Also, when Notch made snowy areas rarer, he really made them rare. I've never seen snow in minecraft and I'd like to, but I just keep finding desert biomes.
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Bluerobin

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6187 on: November 03, 2010, 01:23:24 pm »

Also, when Notch made snowy areas rarer, he really made them rare. I've never seen snow in minecraft and I'd like to, but I just keep finding desert biomes.

Hmm, I can't seem to get away from them. I haven't seen very many deserts, though.
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Thexor

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6188 on: November 03, 2010, 01:31:34 pm »

It all depends on luck. My current castle fortress overlooks a snowy region to the north-west, a desert to the south-west, and a forest to the east.

Of course, there's no snowfall, if you're looking for falling snow instead of just snow-covered tiles you're SOL. Hopefully he'll add the snow particles back in... or even better, add a full-fledged weather system one of these days. Ah, we can but dream.
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Apple Master

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6189 on: November 03, 2010, 04:08:52 pm »

It adds some slight shading, I don't think it's groundbreaking or amazing.

When you consider the technique for how that is done, it's either a lot of work, or he invented a really strange way to do that. As far as I know, there's no way to get that sort of shading (assuming it's what it looks like) without very intensive processing.

I don't see how it could have anything to do with the better grass mod, though.

Hmmm... I wonder if grass could just be treated like snow and have it just spread on the top of dirt.

A quote from HauntedRobot, the creator, on the SomethingAwful topic.
Quote from:  The maker
Glad you're all digging the AO mod!  I'll have a fix for the mac issues up pretty soon, I just did something retarded with finding the mod folder.

It's not SSAO - I wanted to do it that way but kept hitting snags and I think I would have had to rewrite huge portions of the renderer to get it to work. It actually works in a really cheap and nasty way - similar to Better Grass actually. First I made it so blocks aren't uniformly shaded, then the bulk of it is done as each block renders it looks to see what it's surrounded by and adjusts the shading accordingly. In any other game, doing it that way would be suicide but the block-based nature of Minecraft makes it feasible.
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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6190 on: November 03, 2010, 04:30:25 pm »

Ok, I see that. Makes sense.
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Sergius

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6191 on: November 03, 2010, 05:04:31 pm »

Quoth from Genesis of an Addiction:

Spoiler (click to show/hide)
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Apple Master

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6192 on: November 03, 2010, 05:09:09 pm »

Seriously.
I use Painterly, and I thought it looked a lot better.
Then I installed AO.
God.Damn.
It's so subtle, but it looks amazing sometimes.
I urge anyone who refuses to use mods/texture packs to get painterly from painterlypack.net and the AO mod.
It's so damn pretty.
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Mephansteras

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6193 on: November 03, 2010, 05:11:26 pm »

@Sergius. Very nice.
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PenguinOverlord

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #6194 on: November 03, 2010, 05:48:42 pm »

AO mod? Where can I find it?
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