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Author Topic: Minecraft - It has blocks.  (Read 2447362 times)

Aqizzar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2820 on: July 21, 2010, 09:35:30 pm »

EDIT: Aqizzar, is it pronounced Accuser, or Aqua-zar, or what?

...There is no 'U'.  Therefore, there is no 'U' sound.  The 'Q' sounds like a 'K', as in "al-Qaida" or "Qaddafi".  So it's ACK - ih - zzar.

Anyway, I need to find that transcript with the reference to money.  I'm really curious what it entails.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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The ancients built these quote pyramids to forever store vast quantities of rage.

Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2821 on: July 21, 2010, 09:38:36 pm »

Ah, Okay. Just wanted to get it clear, I've been flipping between 4-5 different versions in my head.

It would be good to get the details on it. Do they do transcripts for their podcast? That'd be a bit easier for me then to listen to it.

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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Soulwynd

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2822 on: July 21, 2010, 09:49:45 pm »

Gold as currency is nice... but hard value? That would be very very sad.

I do hope we will have our B12 survival server as well. :D
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ToonyMan

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2823 on: July 21, 2010, 09:51:23 pm »

EDIT: Aqizzar, is it pronounced Accuser, or Aqua-zar, or what?

...There is no 'U'.  Therefore, there is no 'U' sound.  The 'Q' sounds like a 'K', as in "al-Qaida" or "Qaddafi".  So it's ACK - ih - zzar.

Anyway, I need to find that transcript with the reference to money.  I'm really curious what it entails.

Ther is alvas a 'U'.
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PTTG??

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2824 on: July 21, 2010, 10:26:50 pm »

Just one more connection between the liberal revolutionary Aqizzar and terrorists.
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A thousand million pool balls made from precious metals, covered in beef stock.

quinnr

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2825 on: July 21, 2010, 11:20:22 pm »

I thought he mentioned money a while ago, and that it may be required for landclaims.

I'd like coins, but not ones that DO anything. Just for people to make their own economy.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2826 on: July 21, 2010, 11:51:46 pm »


Spoiler: Magma Sea anyone? (click to show/hide)

Not a pleasant thing to dig up INTO. Most magma I've seen in one spot.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

MagmaDeath

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2827 on: July 22, 2010, 12:18:32 am »


Spoiler: Magma Sea anyone? (click to show/hide)

Not a pleasant thing to dig up INTO. Most magma I've seen in one spot.
I only I had my old map...
It had a magma lake at least 10 times that size.
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2828 on: July 22, 2010, 12:20:58 am »

Really? I usually only find small pools about 2-deep. I kinda miss when the whole bottom layer was lava.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

PTTG??

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2829 on: July 22, 2010, 12:54:28 am »

I'm thinking that, for my survival server, I'll try to set up a kind of meta-shop. Everyone gets a small allowance of points, and you can sell things you collect- gold, dirt, wool, buckets o' magma, etc... for varying prices, and use the income to buy rare and useful blocks such as red dust, diamonds, GRASS (not dirt), minecart tracks in bulk... Should be a relatively simple script.

This will keep strip mining down (I think. Maybe need to make it so that dirt/sand/rock doesn't give you points) so you can concentrate l on construction. Of course, your main source of material will still be the game, this is just to keep the tedium down when you need a lot of something in particular.

Does this sound like a good idea, or should it be vanilla.

Just a little idea off on the side... you know what would be neat? Fireflies.
« Last Edit: July 22, 2010, 01:16:29 am by PTTG?? »
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A thousand million pool balls made from precious metals, covered in beef stock.

Soulwynd

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2830 on: July 22, 2010, 01:23:51 am »

Just make a simple market style script. It's probably easier for player trading, as of right now, I don't see an economy working on Minecraft, as every player can pretty much do everything, it all depends on patience, pretty much.

If you want to keep people from strip mining, you can make it so every minute logged in the server gives them 1 E-Peen point and one point converts into X amount of stone, wood, etc etc etc.
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Calhoun

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2831 on: July 22, 2010, 09:11:42 am »

I'm thinking that, for my survival server, I'll try to set up a kind of meta-shop. Everyone gets a small allowance of points, and you can sell things you collect- gold, dirt, wool, buckets o' magma, etc... for varying prices, and use the income to buy rare and useful blocks such as red dust, diamonds, GRASS (not dirt), minecart tracks in bulk... Should be a relatively simple script.

This will keep strip mining down (I think. Maybe need to make it so that dirt/sand/rock doesn't give you points) so you can concentrate l on construction. Of course, your main source of material will still be the game, this is just to keep the tedium down when you need a lot of something in particular.

Does this sound like a good idea, or should it be vanilla.

Just a little idea off on the side... you know what would be neat? Fireflies.
Just make a simple market style script. It's probably easier for player trading, as of right now, I don't see an economy working on Minecraft, as every player can pretty much do everything, it all depends on patience, pretty much.

If you want to keep people from strip mining, you can make it so every minute logged in the server gives them 1 E-Peen point and one point converts into X amount of stone, wood, etc etc etc.

I don't even see how this would work. What person in their right mind is going to want to give diamonds for dirt/sand/rock/wool/wood/coal? All of them are easily enough obtained, and unless those items are being poofed into existence by there server, I don't see a way that it's being supplied. If they are just being poofed in, then that seems a bit game-breaking to me. Plus, seems like it would reduce trade between players. It would just be more convenient to go to the market and do trade rather than to trade with someone else. Who can compete with someone with an infinite supply anyways? I just don't see how a currency and fixed prices can really be implemented.

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Everything is worth what its purchaser will pay for it.
I think this holds very true in minecraft, where materials can go from needed to useless in practically no time. Right at the start I'm eager to get my hands on some cobblestone for rock tools, but once I have my first set, I never find myself being short on cobblestone. Once I find my first coal deposit, and am able to spelunk, I never find myself short on coal again. Once I've rigged up some sort of overly complex door-opening contraption, I never find myself being in short-supply of Red stone.

I don't know, but I don't think I'll ever (Pardon the pun!) buy into a currency system.

Strip mining isn't very useful, as iron doesn't even start appearing until under sea level, and diamond, gold, and red stone don't start appearing until much further down. I find I end up with enough cobblestone from my regular mining endeavors. Who's gonna go through the hassle of strip mining unless they plan to build something with the materials, anyways?
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

SHAD0Wdump

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2832 on: July 22, 2010, 09:16:10 am »

I only care about an economy system if it lets me buy gunpowder.
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PTTG??

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2833 on: July 22, 2010, 09:57:59 am »

I'm not so much setting this up to sell dirt. I'd mainly set it up to make more rare stuff available faster, so that you don't have to wait around all day for your friend to get the ore and gunpowder you need to play Exploding Spleef.

But it may be a moot point. It would take some bit of tinkering to set up, if it is at all possible.
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A thousand million pool balls made from precious metals, covered in beef stock.

mendonca

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #2834 on: July 22, 2010, 10:21:19 am »

What could add to making the economy a bit more interesting is having 'location based' goods. Certain things only available in certain biomes, such that you may have trading between two seperate camps a mile or two apart.
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