In other notes, do any of guys think Mojang is sort of missing the mark somewhat with this new update and other recent updates? I mean you got copper, amethysts, axolotls, spyglasses, candles, and sculk sensors. Sculk sensors are an interesting new mechanic. But the other stuff? What's that about? Candles are new light sources? Ok? You can put them on cakes? Copper ages? You can find new types of stone underground that is mostly just like the rest? Where's the cool new game mechanic stuff? It's like rehashing stuff. Is this just to appease the builders? I dunno, I sort of look forward to the game mechanic stuff more than the aesthetic stuff. It seems like filler mostly. If they really want just more aesthetic stuff why not just churn out a dozen textures or something in a year for new stone blocks for example, instead of drip-feeding a couple interesting-looking things a year. A 2-man team has already created piles of graphical textures for DF so I think they can accomplish that. Do they just have a really convoluted approval process for new features? Yet they decide on stuff like honey blocks not sticking to slime blocks within weeks of the first snapshot? I think Dream said something about how Mojang was thinking about cool stuff to put in the ocean and instead of sharks or octopus-like things they were like "underwater zombies!" He's probably a cheater but he's sort of got a point there. Is there something I'm missing?