When you say flatland survival, does that mean there's stuff already built on the map?
Well, it's been up a few days, so there are /some/ player-built structures up. Mostly it's just 2 or 3 refurbished villages that some people have set up in to hide from the slimes during the day, and the monsters at night. Fortunately, my team has built a pretty good fortress!
No man 2 blocks of dirt on one block of bedrock, nothing but spawned villages to keep the hunger and loneliness at bay.
That was pretty much how it was at first. Luckily, there was a village within eyesight of spawn. Unfortunately, all of the villagers died within 2 nights because we couldn't fortify anything due to slimes being everywhere. The rooftops were the only safe haven.
RIP in piece villagers ;_;7
Well, since there seems to be some interest, here's some links and info about the server:
IP Address: 67.181.100.76:12321Forums: http://aquor.enjin.com/Uptime Hours for US time zones:
3:00PM - 8:00PM PST
4:00PM - 9:00PM MST
5:00PM - 10:00PM CST
6:00PM - 11:00PM ESTThe server is up every day during these hours. I leave it up only part of the day as a design choice. If it's possible for at least someone from your team to be online for all or most of the server's uptime, you can actually defend your stuff from PvPers and raiders!
I will also be working on a system with command blocks to make some kind of automated defense that it's prohibitively expensive.
Currently, combat has been changed to where:
1.) you can only do damage once per second, to simulate winding up and recoiling from a swing. It also helps make blocking useful.
2.) When you get hit, you get blindness and nausea for a short time, to simulate the shock of getting hit.
3.) Everyone has mining fatigue level 4 at all times. Everything takes 80% longer to break, essentially. Makes structures all that more rewarding and resilient!