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Author Topic: Minecraft - It has blocks.  (Read 2445437 times)

Solifuge

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1605 on: June 16, 2010, 03:16:17 pm »

What we need is a Bin block that sucks in any inventory objects that land near it. Then automated goods transport could be done.

I was trying to think of ways to do automated logging. Find a dense patch of trees, cut a series of channels, and drop water-springs high up, so they flow to one main stream, which flows down to my shelter. Then, set the forest on fire in a few key locations, retire to the settlement, and gather all the resources dropped by mobs, or shed by burned down trees, etc.
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Ozyton

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1606 on: June 16, 2010, 03:36:33 pm »

We should stop giving Toady feedback in this case. Right?

=/

Volatar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1607 on: June 16, 2010, 03:40:01 pm »

We should stop giving Toady feedback in this case. Right?

=/

Since when does Toady have anything to do with Minecraft?
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Quote from: Vilien
Yes, you should always apply more magma.

quinnr

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1608 on: June 16, 2010, 03:43:12 pm »

.....why is that not in multiplayer creation mode?

Also, both my favorite servers have disappeared/had owners changed..it's sad :(
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Jay

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1609 on: June 16, 2010, 04:33:07 pm »

Here's a look at what you're missing if you don't have access to infdev:

That big hole in the hill over there?
Natural cave system.
Similar thing happened with a gigantic dropshaft in the "mountain" behind me.
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Mishimanriz: Histories of Pegasi and Dictionaries

alfie275

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1610 on: June 16, 2010, 05:01:45 pm »

Does this play out like a huge version of Stranded II?
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Vattic

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1611 on: June 16, 2010, 05:16:38 pm »

Notch, the game's maker, doesn't want to add hunger or thirst so it's only half way a survival sim.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Dr. Johbson

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1612 on: June 16, 2010, 06:53:16 pm »

More images!
Warning, large image.
Spoiler (click to show/hide)
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debvon

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1613 on: June 16, 2010, 07:29:14 pm »

I was playing around in one of the new infdev caverns and I came across some sand that was piled from the surface, however there were two spaces BENEATH the sand where the cave was generated. So I stood under it and dug it out, and I guess the rest of the sand piled on me..

This. Is. Awesome.
Spoiler (click to show/hide)

The resulting, semi-massive cave in from the surface:
Spoiler (click to show/hide)
« Last Edit: June 16, 2010, 07:32:59 pm by debvon »
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dragnar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1614 on: June 16, 2010, 07:30:39 pm »

You can see forever! Wow, that is a whole lot of caverns.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Aqizzar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1615 on: June 16, 2010, 07:32:38 pm »

I stop playing Minecraft for three fucking days and suddenly everything is cooler than ever.  What the fuck?  Oh well, kick ass water and caves and shit, which is exactly what Infdev needed.  Goodbye responsibilities, hello damp dank caves!

Quote from: Notch
I tried doing the original plan for water, but it ended up being far too unpredictable, causing weird vortexes (vortices?) of spinning water that would act as infinite water sources, effectively flooding the world.

Heh.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Jay

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1616 on: June 16, 2010, 07:39:24 pm »

I stop playing Minecraft for three fucking days and suddenly everything is cooler than ever
That's Notch for you.
Especially since he just stopped everything else to work on Minecraft full-time and all.

More images!
How did you get it so big and get rid of the HUD?
I suppose that could just be full-screen with F11 or alt+enter or some other standardized key-combo, but I have no idea.
« Last Edit: June 16, 2010, 07:42:37 pm by jaybud4 »
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Mishimanriz: Histories of Pegasi and Dictionaries

Aqizzar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1617 on: June 16, 2010, 07:53:33 pm »



Those are indeed mountains taller than the clouds.  With overhangs and giant caves and stuff.  I climbed the one of the right, and found out the world has a ceiling.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

debvon

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1618 on: June 16, 2010, 08:08:22 pm »

Speaking of cool finds I thought this was pretty neat. Just something you have to stop and admire for a while before continuing your suicide ore mission.

Spoiler (click to show/hide)
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dragnar

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Re: Minecraft: Like Infiniminer but in Java and in Alpha
« Reply #1619 on: June 16, 2010, 08:25:22 pm »

Ugh... I had an awesome base well under way when I got killed by a skeleton. Not because I couldn't get away, but because I couldn't get through my door due to lag. And the base was so far away from the spawn I'll never find it again...

Speaking of cool finds I thought this was pretty neat. Just something you have to stop and admire for a while before continuing your suicide ore mission.

Spoiler (click to show/hide)
That is either very bad or very good. Depends on whether or not you can re-route it onto your foes.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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