Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adding plants to the embark screen?  (Read 401 times)

yeznik

  • Bay Watcher
    • View Profile
Adding plants to the embark screen?
« on: May 16, 2009, 10:36:59 pm »

As indicated by the title, I'm wondering just how I add plants I've modded into the raws to the embark screen/traders?
Logged

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: Adding plants to the embark screen?
« Reply #1 on: May 16, 2009, 11:17:11 pm »

As long as they are growing normally and the civ you want them from can access them(aka, doesn't grow in a "evil" region, for instance), then you should be okey-dokey on finding them, note if you haven't genned a new world you need to do that first, unless you changed existing entries.