[LOCKPICKER] renders [trAPAVOID] redundant anyway (it includes the trapavoid effect), so if you're planning on cheating, remember to get rid of that tag as well.
My last fortress just got completely rocked by the orcs because they pranced right over my insane weapon and cage traps.
Deleted.
Well... Some are born ready and others just can't handle the fire .
See, I always try to have a backup in these kinds of situations. Alone, my traps could have handled the orcs easily. To top it off, I had about a dozen marksdwarfs with the very best Hairy Marmot bone bolts money could buy.
Then you decided to give the orcs steel armour from head to toe.
Sweet balls of Armok, man.
Ick... Traps? Goblin treachery that's what them are! Nothing more dwarfly than getting up in an orcs face with a war-hammer. I take it you haven't encountered a GCSQ yet? Destroyer of worlds she be! Next update shall make the glowing pits more terrifying as well as deep river/chasm attacks deadlier. I'm considering giving orcs building_destroyer again too... Will they destroy traps with this tag?
I've started work on this project again... Have been delayed by school-work but I only have 2 pieces of assessment left now.
Keep reminding me if you see bugs or glitches in the game because of Dig Deeper.
PS - And don't forget to rate/comment the download page or attach:
[CENTER] [url=http://www.bay12games.com/forum/index.php?topic=35736.0][b]I'm Digging Deeper, You Should Too![/b][/url]
to your signature.
Bah, leave buildingdestroyer out. I like to cage the orcs by knocking them out with hammers first. You can't do that if they're actively destroying your traps.
The only hard thing about the orcs is them arriving in the first summer. If you can get over this, either by creating full time military early or by training your starting 7 to be viable fighters and bringing along dogs, you can handle them.
My current strategy is to bring along some dogs and seven picks, then have my dwarves alternate mining and wrestling til they get up to proficient (leaving some safe leeway so they don't end up wrestling their way into permanent military in the siege), train the dogs and assign them all, bring along some leather and a proficient leatherworker, and fight the orcs head on if they attack. Unfortunately, the last fort I did this on (beautiful fort, 5x5 embark with a 15 z-level drop on one corner and a 15 z-level mountain on the other, almost entirely flat except the top left and bottom right, with magma and limestone) had no access to the orcs, so I dunno how well it will work. I'll update when my current fort makes it.