How brütal are the Orcs? "I'Z AT UR MAP EDGE EATIN UR MIGRNTZ"
Here's some quotes from this very thread... and I only went back to page 17 or so.
CautionToTheWind: The Orcs came. (...) All 36 dwarves were recruited and ordered to swarm the invading Orcs. (...) a few Orcs were harmed and 36 dwarves slaughtered.
AbuDhabi: Jesus Kwisatz Haderach. This mod really is FUN. I've been destroyed six times by the orcs. Once, they came in the first Autumn. Usually, they come later, but after the first wave, they are not defeatable by any trick I know... that I've tried so far. Perhaps magma rushing them will work. Perhaps the only option is to shut off all contact with the outside world, and train the champions to demi-gods clad in masterful armour.
Grendus: For the record, I have an army of 20 soldiers, and that's barely enough to fight off the orcs. Two [soldiers] with pitiful weapons were enough to kill the goblins.
RebelZhouYuWu: Drafting all my dwarves, I charged the orcs, hoping my legendary miner could turn the odds. It ended in a massacre. My dwarves had not harmed a single orc.
Sheb: I couldn't help but think of the world "gangbang" when watching 15 Orcs hacking at my last, unconscious dwarf.
Angellus: Hmmm, I'm digging less deep due to being murdered all the time XD Great mod!
CautionToTheWind: Urist McUrist cancels rest: Interrupted by Orc Axe Lord.
Shiv: I Dug Deeper once, and it kicked my ass for several embarks. Kept getting orc sieges with only 7 dwarves
Archgaden: With the caravan guards wiped out and about 15 orcs charging, I pulled my marksdwarves back to my wrestlers to engage the charging orcs. What ensued was a terrible brawl. My marksdwarves got off a few more shots before being stuck in the melee. Many of the orcs ran off to chase civilian dwarves and things got hairy. It took quite a while for my military to finish off the [Orcs], but they did. I ended up with only 3 of my soldiers left alive, and lost a handful of civilians (3 or 4).
waldo: i could never hold the fort for over a year because orcs would always siege twice a year minimum. so the first try i died horribly, seriously, it was pitiful, maybe only 1 or two marksdwarfs and nothing to section off my fort from the edge of the map. i ended up dying in the winter.
n.dravid: I built a ton of cage and stone-falls to stop a recent orc siege. Had no idea they had [trAPAVOID]. Forty five dwarves die fast to Super-Orcishly Tough Pikemen...
Archgaden: The caravan suffered 100% casualties, and my military struck down to less than half of its numbers. I suffered about 10% civilian losses as a few orcs managed to make it into the fort (...) Sieges are keeping me shut in for most of the year now.
Pyrophoricity: I'm into my third year of a Dig Deeper Fort, Orcs rolled up and were perilously close to wiping everyone out
Phazer: [Orcs have] NoPain,NoFear. as a summary: they wont back down even if you kill half of them in front of another group, goblins would have fled but orcs just mindlessly charge.
Lyrax: I really do like this mod. However, I think you went a little overboard on the orcs. Trapavoid? Really? I don't think you're giving dwarven ingenuity enough credit, here. And they show up waaay before your fortress has anything to loot. Why, I had one siege show up before my first dwarven caravan! This took me by surprise, and needless to say they merrily slaughtered all my dwarves. But you made me rethink all my strategies with this mod, and you've made me lose.
The13thRonin: The great thing about the orcs is that every time you beat them they will regroup and come at you even harder next season. Sometimes you will be able to pick them off using ditches and archers but most of the time they will keep you inside, stuffing up your farming endeavors, preventing supplies from getting to you and killing migrants