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Author Topic: DIG DEEPER, V1.4B  (Read 180491 times)

The13thRonin

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #315 on: August 21, 2009, 09:27:54 am »

Also, Patterned Steel doesn't seem to be available for armor for some reason??

Nice find... I completely missed this...
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Arathanar

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #316 on: August 21, 2009, 09:43:50 am »

Add me to the list! Yar!
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martinuzz

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #317 on: August 21, 2009, 11:03:45 am »



one thing im wondering about is, where is all the 60orc sieges? my last siege was with 2 groups, totalling some 20 orcs. with 140 dorfs thats rather easy.
Could it be that i also have goblins siege me and thus the orcs dont control that much land or something?

 

Nope.. I have both Goblin and Orc sieges as well.. They even siege in the same season sometimes.. I've seen full sized sieges (5 groups, or maybe even 6) of both Orcs and Goblins
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Vieto

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #318 on: August 21, 2009, 01:28:22 pm »

Nooo! The Orcs are shooting Over the walls!
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Phazer

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #319 on: August 21, 2009, 09:24:58 pm »

i just got the king from addy, and this is the first king since installing the mod that had 14 pages of leather/bone trinkets. most come from pheasants buffalos muskox and ofcourse Rhesus macaques.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Shadowslasher

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #320 on: August 21, 2009, 10:35:55 pm »

I've been playing Dig Deeper Adventure Mode with an Elf. A lot of fun. Orc civs have great engravings:


In my world, at least one goblin civ is 98% humans. I was an elf and recruited a couple human baby snatchers. It also wasn't automatically my enemy (I was an elf).

Also, Ancient Werewolves are goddamn tough.
« Last Edit: August 21, 2009, 10:41:58 pm by Shadowslasher »
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Phazer

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #321 on: August 22, 2009, 10:32:40 am »

The first siege i even tried to counterattack went great, my Crossbowdwarf went from recruit to Legendary in a single siege he also got 42 kills. my melee dwarfs only got 1 teamkill. now i got enough bolts for the whole next generation, or rather 1720 bolts.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

eviscerator

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #322 on: August 22, 2009, 12:08:57 pm »

Noticed that waterskins and quivers now only produce 1 per queue, whereas they used to produce 2 and I think 3 for the quivers per piece of leather.  This was one of the few ways that leather actually made since, never mind that a groundhog and an elephant produce leather armor of equal quantity and quality...
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Magua

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #323 on: August 22, 2009, 03:22:15 pm »

With the new stones, are there any stones that are magma safe (besides bauxite and adamantine)?
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Vieto

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #324 on: August 22, 2009, 04:01:23 pm »

Yes.

Alunite and Olivine are the ones that come to mind, though there are others.
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Sysice

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #325 on: August 22, 2009, 05:22:25 pm »

Doesn't work on macs. Imma going to go pout now.
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AxisofLint

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #326 on: August 22, 2009, 05:33:54 pm »

Relatively new to this mod, and I've only been trying it on and off, but a couple of questions,

1) Do all Orcs bypass traps?
2) Do they have any other abilities that I should know about?
3) Is there a list somewhere of the new crop/animal types and what processes you can do with them? I.e, are there any new 'thread' crops, or 'milkable' animals?

Many thanks, great mod!
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Phazer

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #327 on: August 22, 2009, 05:54:23 pm »

1. Yes, you can change this in raws.
2. NoPain,NoFear. as a summary: they wont back down even if you kill half of them infront of another group, goblins would have fled but orcs just mindlessly charge.
3 not that i know of.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

The13thRonin

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #328 on: August 22, 2009, 08:50:44 pm »

1. Yes, you can change this in raws.

GUARDS, SEIZE THE HERETIC!

No but really... Winning because you have a 3x3 corridor of cage traps is some serious lame. Why would you want to edit out the fun?

3) Is there a list somewhere of the new crop/animal types and what processes you can do with them? I.e, are there any new 'thread' crops, or 'milkable' animals?

Yeah... Hemp and cotton are new threads... There's many new dyes too... Check the README, it has a full change-log.
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Phazer

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #329 on: August 23, 2009, 06:30:46 am »

I didnt say i took away theyre ability to dodge traps, i just said he was able to. i havent even placed a trap on my current fort.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!
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