ahh yes thx that worked but my 2nd question is how do i get access to the new metals and stone that you modded in other than from the embark screen i used a revealer to look at the layout but i dont see anything cept the original stones. or can i only get them from trading
You should find everything intermediately placed within your world. For example foraging will give you many of the new plants and you will find the woods growing all over the place. The minerals will be tucked away under the Earth and you'll have to mine for them.
In other news we are up to:
* Additions - 418
* Changes - 48
So minor work on the next release has already begun! As a small preview most of my work has been centered around even more new plants, dyes and extracts!
Wild Strawberries for instance will now be mill-able into a strawberry colored dye!
I'm thinking for this release I will start overhauling existing systems within the mod whilst still attempting to bring new and exciting additions to the already large amount of additions.
If someone could do a FPS based check comparing my mod to vanilla Dwarf Fortress that would be great! I'm 90% sure my mod doesn't drop performance (due to only introducing one WORLD SPANNING menace [the orcs] while everything else is computed only when actually relevant to the world [aka - onscreen]) but I'd like to know for sure.
I'm
STILL eagerly awaiting some screenshots of the mod in action so I can begin to spruce up the main page which still looks like a rank pile of dog-meat
.
Also on the agenda... Throw your ideas at me... I need more ideas to implement! Ideas are the lifeblood of this mod! Help me keep in afloat.
Other than that...
KEEP DIGGING DEEPER !