I just started playing this mod, just wanted to say so far so good! Is it bad that I dug a moat and put in a draw bridge to avoid the orcs early on?
Also, three questions:
1) Are metal veins more common in this mod than vanilla DF to make up for the lack of magnetite clusters?
2)Would it be possible to simply lower trap damage (halve it?) and increase the likelihood of jamming so that orcs wouldn't need trap avoid? (I like traps since it gives purpose to my glass works)
3)Do animals provide more than one skin per butcher now? I killed like 12 rhesus in my first 3 seasons, and seem to have more than that in skins, but I'll double check later.
Poor orcs, what must they have thought, when suddenly the pond next to them dried up with a sucking sound. Next, a strange staircase jutted up in the middle of the pond, and soon the dwarves began a mysterious construction dozen feet above the ground. A strange stone walkway was built towards them; maybe the stupid dwarves would fall off to be eaten! Then a peasant grabbed a crossbow...
Ok, they siege in spring too?? The last siege just left, this is year two, I have sixteen dwarves and THIRTY+ orcs showed up.... too bad I had decided to build a walled above ground passage to the tower - stupid masons built the walls second. <--- I meant HAD 16 dwarves....didn't even kill one orc I don't think either.