I've got plenty of other stuff if you want it. Mostly new weapons and ammo, one new armor type, so forth.
Ammo (A note: I've got the damages rebalanced. Vanilla bolts and arrows do 100, I've set bolts to 70 and named them "quarrels", and arrows are now 30. Still quite deadly, but less hand-cannon'y).
These do all work, as well. The flaming ones are Fun. I personally use bullets and shot to differentiate between muskets and arquebuses. The main disadvantage of either is that they cost more materials to make. Unfortunately, all ammo can be made the same, so you can get bone and shell and wooden bullets.
The barbed and broadhead do seem to stick into the target with 100% chance. Flat arrows do fairly good blunt damage, but are otherwise the most inferior arrow. Bodkin arrows are the ones designed to be used like the old ones, IE, super armor piercing happy fun times for every Dwarf. Broadheads are the same as the Bodkins functionally, except with their, well, broad head, they have a 100% chance to stick - basically, a "barbed arrow".
For general balance purposes, I held the Flaming arrows and quarrels back to just a few races, Humans (And Human Bandits) and Dwarves, mostly, but also Orcs and Snakemen. Goblins get everything but the flaming, since it would be a bit too Fun.
item_ammo_new
[OBJECT:ITEM]
[ITEM_AMMO:ITEM_AMMO_FIREBOLTS]
[NAME:flaming quarrels:flaming quarrels]
[CLASS:BOLT]
[DAMAGE:70:HEAT]
[CRIT_BOOST:2]
[STICK_CHANCE:30]
[ITEM_AMMO:ITEM_AMMO_BARBBOLTS]
[NAME:barbed quarrel:barbed quarrels]
[CLASS:BOLT]
[DAMAGE:85:PIERCE]
[STICK_CHANCE:100]
[ITEM_AMMO:ITEM_AMMO_BODKIN]
[NAME:Bodkin arrow:Bodkin arrows]
[CLASS:ARROW]
[DAMAGE:60:PIERCE]
[STICK_CHANCE:30]
[ITEM_AMMO:ITEM_AMMO_FLAT]
[NAME:flathead arrow:flathead arrows]
[CLASS:ARROW]
[DAMAGE:30:BLUDGEON]
[STICK_CHANCE:0]
[ITEM_AMMO:ITEM_AMMO_FIRE]
[NAME:fire arrow:fire arrows]
[CLASS:ARROW]
[DAMAGE:30:HEAT]
[CRIT_BOOST:2]
[STICK_CHANCE:30]
[ITEM_AMMO:ITEM_AMMO_BROAD]
[NAME:broadhead arrow:broadhead arrows]
[CLASS:ARROW]
[DAMAGE:60:PIERCE]
[STICK_CHANCE:100]
[ITEM_AMMO:ITEM_AMMO_BARBDARTS]
[NAME:barbed dart:barbed darts]
[CLASS:BLOWDART]
[DAMAGE:20:PIERCE]
[STICK_CHANCE:100]
[ITEM_AMMO:ITEM_AMMO_SHOT]
[NAME:shot:shots]
[CLASS:SHOT]
[DAMAGE:120:BLUDGEON]
[STICK_CHANCE:0]
[ITEM_AMMO:ITEM_AMMO_BULLET]
[NAME:bullet:bullets]
[CLASS:BULLET]
[DAMAGE:200:PIERCE]
[STICK_CHANCE:0]
Weapons
Admittedly, a fair amount are more geared towards humans and such. Note that the Warpick as well as the Estoc and Rapier are basically kickass and may need some nerfing. The daggers all seem to do perfectly fine. The swords are all fairly balanced out. I wish I could get the machete to count as both a "sword" and an "axe" so that you could use it to cut down jungles. Which is why there's a second machete.
So many are [CAN_STONE] because it seemed weird to me that only a basic short sword could be used (I've also looked around and/or already knew that, aside from the vanilla Obsidian, Flint, Chert, Quartzite and technically Quartz are all [SHARP], although I was afraid to give it to Quartz on account of it being a gem and probably not designed to work with the tag. The others work well with it.). Unfortunately, after testing, I could not make stone bolts, so [CAN_STONE] doesn't work on ammo.
Generally speaking, having so many stonable weapons is a good thing, especially in a metal-deficient map, which I've often found coincides with layers of flint. Dwarves can be pretty fierce just with a few flint spears and axes, and it allows alternative forms of preparing a fort.
I've mostly distributed these with Humans and Orcs in mind, although distribute as you see fit.
item_weapon_new
[OBJECT:ITEM]
[ITEM_WEAPON:ITEM_WEAPON_BROADSWORD]
[NAME:broad sword:broad swords]
[DAMAGE:130:SLASH]
[WEIGHT:80]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_WEAPON_NODACHI]
[NAME:nodachi:nodachi]
[DAMAGE:155:SLASH]
[WEIGHT:90]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:5]
[ITEM_WEAPON:ITEM_WEAPON_KATANA]
[NAME:katana:katana]
[DAMAGE:145:SLASH]
[WEIGHT:70]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:7]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:5]
[ITEM_WEAPON:ITEM_WEAPON_WAKIZASHI]
[NAME:wakizashi:wakizashi]
[DAMAGE:100:SLASH]
[WEIGHT:30]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_TANTO]
[NAME:tanto:tanto]
[DAMAGE:80:PIERCE]
[WEIGHT:20]
[SKILL:DAGGER]
[CRIT_BOOST:3]
[TWO_HANDED:3]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_FALCHION]
[NAME:falchion:falchions]
[DAMAGE:110:SLASH]
[WEIGHT:30]
[SKILL:SWORD]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_GLADIUS]
[NAME:gladius:gladii]
[DAMAGE:100:PIERCE]
[WEIGHT:30]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_SHAMSHIR]
[NAME:shamshir:shamshirs]
[DAMAGE:100:SLASH]
[WEIGHT:30]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_SABER]
[NAME:saber:sabers]
[DAMAGE:90:SLASH]
[WEIGHT:30]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_CUTLASS]
[NAME:cutlass:cutlasses]
[DAMAGE:90:SLASH]
[WEIGHT:30]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_RAPIER]
[NAME:rapier:rapiers]
[DAMAGE:70:PIERCE]
[WEIGHT:20]
[SKILL:DAGGER]
[CRIT_BOOST:3]
[TWO_HANDED:3]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_SEAX]
[NAME:seax:seaxes]
[DAMAGE:80:PIERCE]
[WEIGHT:20]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[TWO_HANDED:3]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_KUKRI]
[NAME:kukri:kukris]
[DAMAGE:90:SLASH]
[WEIGHT:20]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[TWO_HANDED:3]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
[ITEM_WEAPON:ITEM_WEAPON_ELVENLONGSWORD]
[NAME:Elven sword:Elven swords]
[DAMAGE:140:SLASH]
[WEIGHT:70]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_WEAPON_ELVENLONGSWORD2]
[NAME:Elven sabre:Elven sabres]
[DAMAGE:140:SLASH]
[WEIGHT:70]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_WEAPON_GLAIVE]
[NAME:glaive:glaives]
[DAMAGE:130:SLASH]
[WEIGHT:40]
[SKILL:SPEAR]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:6]
[ITEM_WEAPON:ITEM_WEAPON_FALX]
[NAME:two-handed falx:two-handed falxes]
[DAMAGE:180:SLASH]
[WEIGHT:100]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:6]
[ITEM_WEAPON:ITEM_WEAPON_FLAMBARGE]
[NAME:flambarge:flambarges]
[DAMAGE:160:SLASH]
[WEIGHT:90]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:5]
[ITEM_WEAPON:ITEM_WEAPON_KRIS]
[NAME:kris:krises]
[DAMAGE:70:PIERCE]
[WEIGHT:20]
[SKILL:DAGGER]
[CRIT_BOOST:3]
[TWO_HANDED:3]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
[STICK_CHANCE:10]
[ITEM_WEAPON:ITEM_WEAPON_HATCHET]
[NAME:hatchet:hatchets]
[DAMAGE:80:SLASH]
[WEIGHT:60]
[SKILL:AXE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_HATCHET2]
[NAME:doloire:doloires]
[DAMAGE:80:SLASH]
[WEIGHT:60]
[SKILL:AXE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_TRIDENT]
[NAME:trident:tridents]
[DAMAGE:100:PIERCE]
[WEIGHT:40]
[SKILL:SPEAR]
[CRIT_BOOST:3]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_BOARSPEAR]
[NAME:boar spear:boar spears]
[DAMAGE:100:PIERCE]
[WEIGHT:40]
[SKILL:SPEAR]
[CRIT_BOOST:2]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
[CAN_STONE]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_BARBEDSPEAR]
[NAME:barbed spear:barbed spears]
[DAMAGE:110:PIERCE]
[WEIGHT:40]
[SKILL:SPEAR]
[CRIT_BOOST:2]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
[STICK_CHANCE:100]
[ITEM_WEAPON:ITEM_WEAPON_QUARTERSTAFF]
[NAME:quarterstaff:quarterstaves]
[DAMAGE:100:BLUDGEON]
[WEIGHT:60]
[SKILL:SPEAR]
[CRIT_BOOST:2]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:6]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_BASTARD]
[NAME:bastard sword:bastard swords]
[DAMAGE:130:SLASH]
[WEIGHT:70]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_WEAPON_ESTOC]
[NAME:estoc:estocs]
[DAMAGE:130:PIERCE]
[WEIGHT:70]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:6]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:4]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_ANELACE]
[NAME:anelace:anelaces]
[DAMAGE:90:PIERCE]
[WEIGHT:30]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[TWO_HANDED:3]
[MINIMUM_SIZE:2]
[MATERIAL_SIZE:1]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_BASELARD]
[NAME:baselard:baselards]
[DAMAGE:85:PIERCE]
[WEIGHT:25]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[TWO_HANDED:3]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_CINQUEDEA]
[NAME:cinquedea:cinquedii]
[DAMAGE:85:PIERCE]
[WEIGHT:25]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[TWO_HANDED:3]
[MINIMUM_SIZE:2]
[MATERIAL_SIZE:1]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_DIRK]
[NAME:dirk:dirks]
[DAMAGE:85:PIERCE]
[WEIGHT:25]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[TWO_HANDED:3]
[MINIMUM_SIZE:2]
[MATERIAL_SIZE:1]
[STICK_CHANCE:5]
[ITEM_WEAPON:ITEM_WEAPON_PONIARD]
[NAME:poniard:poniards]
[DAMAGE:75:PIERCE]
[WEIGHT:10]
[SKILL:DAGGER]
[CRIT_BOOST:3]
[TWO_HANDED:3]
[MINIMUM_SIZE:2]
[MATERIAL_SIZE:1]
[ITEM_WEAPON:ITEM_WEAPON_RONDEL]
[NAME:rondel:rondels]
[DAMAGE:75:PIERCE]
[WEIGHT:15]
[SKILL:DAGGER]
[CRIT_BOOST:3]
[TWO_HANDED:3]
[MINIMUM_SIZE:2]
[MATERIAL_SIZE:1]
[ITEM_WEAPON:ITEM_WEAPON_MESSER]
[NAME:grobes messer:grobes messers]
[DAMAGE:100:SLASH]
[WEIGHT:30]
[SKILL:DAGGER]
[CRIT_BOOST:2]
[TWO_HANDED:4]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:2]
[ITEM_WEAPON:ITEM_WEAPON_MACHETE]
[NAME:machete:machetes]
[DAMAGE:120:SLASH]
[WEIGHT:30]
[SKILL:SWORD]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_MACHETE2]
[NAME:jungle machete:jungle machetes]
[DAMAGE:120:SLASH]
[WEIGHT:30]
[SKILL:AXE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_WARPICK]
[NAME:war pick:war picks]
[DAMAGE:110:PIERCE]
[WEIGHT:50]
[SKILL:AXE]
[CRIT_BOOST:3]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[CAN_STONE]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_WEAPON_LOCHABER]
[NAME:lochaber axe:lochaber axes]
[DAMAGE:130:SLASH]
[WEIGHT:120]
[SKILL:AXE]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:5]
[ITEM_WEAPON:ITEM_WEAPON_MILITARYFORK]
[NAME:military fork:military forks]
[DAMAGE:130:PIERCE]
[WEIGHT:45]
[SKILL:SPEAR]
[CRIT_BOOST:3]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
[STICK_CHANCE:20]
[ITEM_WEAPON:ITEM_WEAPON_ARQUEBUS]
[NAME:arquebus:arquebuses]
[DAMAGE:80:BLUDGEON]
[WEIGHT:50]
[SKILL:HAMMER]
[RANGED:CROSSBOW:SHOT]
[TWO_HANDED:0]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:6]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_MUSKET]
[NAME:musket:muskets]
[DAMAGE:80:BLUDGEON]
[WEIGHT:60]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BULLET]
[TWO_HANDED:0]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:9]
[STICK_CHANCE:0]
Armor
Not as impressive as the others, I've only added one type of armor. To my knowledge it seems to work, but may need more testing. Functionally, it's designed as the halfway point between Plate and Chain.
Wish I had more forts that actually had the ability to produce metal, otherwise I'd be able to test it more properly. As it is, I'll be damned if any of my magmapipes are ever over any metal, and damned if any of my metal-rich maps have any magma OR wood. Double damned if they don't have an aquifer either way.
item_armor_new
[OBJECT:ITEM]
[ITEM_ARMOR:ITEM_ARMOR_SCALEMAIL]
[NAME:scale mail:scale mail]
[PREPLURAL:suits of]
[WEIGHT:100]
[VALUE:85]
[ARMORLEVEL:2]
[MAINBLOCK:60]
[SECONDBLOCK:40]
[UBSTEP:1]
[LBSTEP:1]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:17]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:7]
[HARD]
[METAL]
Edit: I can confirm that the Mountainhome will send Scalemail, but I can't say if it works yet or not, or if it can be made at the fort or not.