Actually, I messed with it less than normal, because I only took a few of the metals from the mod. Titanium and the golds. Now all metal items (except two picks) on the list are made of types of gold, and there is no hatchet or axe, or anvil. Also, I did take into account more realistic values for bronze and iron, but I didn't take it as far you. For one thing, iron holds a edge better than bronze, and is generally more durable.
It's possible a lot of my problem comes from trying to mix parts of both this mod and Civilization Forge. Although I made sure to go through all of the files (this time too) to prevent conflictions, there seems to be some problem with how the civilization embark decides what you get. I have been trying to divide my problems between the two threads by looking at what specific thing each is linked to.
(Although I am still not sure which mod I got the golems from, apparently the [COMMON_DOMESTIC] tag made Diorite Golem meat and Diorite Golem bone crafts start appearing in places.)