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Author Topic: DIG DEEPER, V1.4B  (Read 180519 times)

ed boy

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #630 on: December 18, 2009, 12:11:59 pm »

could you perchance add me to the "players who dig deeper" list?
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Grendus

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #631 on: December 18, 2009, 11:28:59 pm »

You mod is good and all but I have a few suggestions.

Orcs come way too soon.  I never even had goblins show up to siege me, went right to Orcs.
It's a pain in the ass to try and build up as orcs are immune to friggen traps.
I wish there was a bit more information on what exactly is in this mod with the different types of metal and whatnot.

From playing the game for a while I'm at the point where I should be getting like 4-6 goblin squads per siege and I'm getting like 8 squads of orcs that can only be stopped by military or siege weapons which i don't have much of.  Anyway I guess I'm going to have to start a new fort because I'm being overrun.

Anyway what tag do I need to change so they can be effected by traps?

That's the point. Orcs come fast and hit hard. Goblins will show up later, and will mostly serve as export goods (if you can survive the orcs, goblins are lackluster).

Anxiously awaiting the next version of Dig Deeper.
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612DwarfAvenue

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #632 on: December 19, 2009, 12:49:52 am »

Again, ADD ME.
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Riversand

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #633 on: December 19, 2009, 05:14:18 am »

Hey, figured that i would try and adapt my own mod to dig deeper, making two versions in essence.

MY own two mods are a race, and glass-metals.

The Race is a desert-dwelling one, called Kutari. essentially, Sand-cats.

I used to play dig deeper before, then lost files, and decided to mod afterwords.

If you are interested, i would gladly submit my own mods to you, Ronin, if you are interested in incorporating them to your mega-mod.
My 'finished' product will be posted in it's own thread, when i have it done.
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opsneakie

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #634 on: December 21, 2009, 09:48:37 pm »

Add me? and also, while I'm not a super experienced modder or anything, I have a huge amount of free time, so I'd be happy to contribute, if you need anything, just let me know and I'll give it a whirl.
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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #635 on: December 22, 2009, 03:55:08 am »

My orcs and goblins wont attack my dwarfs, they seem to just mill around and randomly kill hostile cave creatures that wonder into them.  Two goblin ambushes are sitting around outside but won't even come after the haulers I send outside to gather wood.  Is it because of the exposed chasm and all the zombie creatures it releases or did I break my install? 

Other then that it looks like a great mod.
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Lester

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #636 on: December 23, 2009, 12:46:35 am »

Btw, I noticed that artifacts which use mithril as their base component often generate as toadbone.
Is this a known bug?
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Kirk

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #637 on: December 24, 2009, 10:39:43 am »

After drowning the entire Orc siege, and then filling the Orc Leaders body with steel bolts, I was excited for the next wave to see how pissed they would be.

It's been 2 years. Did I just kill that Orc Civ? Or they just waiting to really kick my ass?
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Keita

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #638 on: December 24, 2009, 10:46:43 am »

Had a hammlet of 47 dwarfs. Orc seige turned it into 1 badly mangeld sherrife who survived by hiding round a corner.

I realised that someone hadn't bothered to raise the blasted drawbridge.
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Lobos

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #639 on: January 02, 2010, 06:17:20 pm »

This is my favorite mod right now. It's a great expansion to vanilla DF and it makes the game much more challenging.
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Sphalerite

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #640 on: January 02, 2010, 10:18:07 pm »

I have a resident Ancient Vampire on my current fortress.

Unu Tunnelplay the Tentacle of Nudes is the ruler of one of the local goblin civilizations.  She showed up as "Friendly" on my fortress, flew over the fortress wall, ignored my dwarves and started smashing furniture.  None of my dwarves or war dogs had any interesting in attacking her.

I used Dwarf Companion to turn her into a member of my civilization, and modded the raws to remove buildingdestroyer from Ancient Vampires.

Now she's chilling out in the meeting hall.  Can't assign rooms for her, but that's a known issue in DF with having non-dwarf civilization members.  One strange issue I have noticed is that she will every now and then fall asleep and never wake up (for months at least).  I don't know what's causing that yet.  When it happens I have to use Dwarf Companion to reset her tiredness to zero to get her to wake up.
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carriontrooper

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #641 on: January 02, 2010, 11:50:35 pm »

Well, she is an Ancient Vampire, you know when old ladies just feel like sleeping and slept for days on end?
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Afthartos

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #642 on: January 03, 2010, 12:10:01 am »

Add me too.
Wish this will work with the next version, but i'm doubtful
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Ravenplucker

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #643 on: January 03, 2010, 06:37:51 am »

add me to the Dig Deeper list! =D
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Afthartos

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #644 on: January 03, 2010, 09:06:01 pm »

Seriously. someone should make a wiki page for this mod.
Or atleast a summary of what metals can be used for sparring and so on
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YOU SIR, HAVE COMMITED DORF SCIENCE!
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