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Author Topic: DIG DEEPER, V1.4B  (Read 182532 times)

Morhem

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #540 on: November 09, 2009, 02:24:47 pm »

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Morhem

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #541 on: November 10, 2009, 02:22:53 am »

Is it normal, that new megabeast, Ancient Vampire, displayed as Friendly? Cant say the way he behave thou, as he was killed by orcs and never reach my dwarves. He kill one orc squad, and burned half a map trying..
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Vester

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #542 on: November 10, 2009, 05:01:28 am »

Probably he was being worshipped by a friendly civ, like humans or elves?
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Morhem

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #543 on: November 10, 2009, 05:15:53 am »

Unlikely, as he has [EVIL] tag.
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Vester

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #544 on: November 10, 2009, 05:22:02 am »

True. However there's been at least one occasion where a friendly Blue Dragon showed up at a fort, followed some time later by a hostile Black Dragon. They fought.

It appears to happen sometimes with Dig Deeper megabeasts, and the [POWER] tag is probably responsible.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Shrike

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #545 on: November 11, 2009, 11:58:06 am »

Still lovin' DD. Can't go back to vanilla.

Orcs are easy. They've given me more than 1k steel bars by now, and helped me conserve trees by replacing wood as the preferred bin material.
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Count Dorku

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #546 on: November 13, 2009, 04:43:03 pm »

I enjoyed my brief bout with DD (it's a lot of Fun) but I lost the original DD files when some kind of modding implosion seemingly annihilated half the types of meat in the original embark. I couldn't even get turtle, and I would regularly get 15 units of ( meat) costing 0 dwarfbucks. (I suspect it was because I put in the 3.5 zoo mod, and half the creatures ended up redundant). So I wiped the raws and objects files, deleted the records, and reinstalled DF from .zip. And I'd been silly enough to delete the DD download separately.

And now I get errors whenever I try and get to where you've put the file. "Bad Gateway 502", specifically. My university internet connection hates me. (Hopefully I can re-download some other time).
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"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.

Afthartos

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #547 on: November 16, 2009, 01:15:52 am »

Someone should make a wiki site for this mod. It's too big to not have some help files
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DarkAvenger

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #548 on: November 18, 2009, 05:37:02 pm »

What are the differences in shield types and the different ores?

Is there a place I can see them?
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Siquo

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #549 on: November 19, 2009, 02:16:38 pm »

Here, have this
http://dffd.wimbli.com/file.php?id=1578

Thank you. My DF (40d13) crashed on worldgen after installing this :(
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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Tallefred

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #550 on: November 19, 2009, 08:09:14 pm »

Just wanted to say that I've worked past my installation issues. Been playing this mod and LOVING it. I probably downloaded it a little too soon into my career as a god, but learning on the job's half the fun. Lost my first fort to the orcs after drastically overestimating my military- it didn't help that they all went to sleep seconds after I deconstructed the wall and refused to wake up until they had no legs but after further experiences with the orcs, it wouldn't have made a difference anyway.

Great mod, thanks for forcing me to get better. Elaborate constructions of mass destruction are far more dwarfy than a military anyway.
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Siquo

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #551 on: November 20, 2009, 03:52:37 am »

Lost twice in a row. Once to orcs, once to negligence because I was too busy preparing for Orcs :)

I never lost a fort before.

Thanks for this mod!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Quietust

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #552 on: November 20, 2009, 03:17:28 pm »

Not sure if it's intended, but a whole bunch of the new creatures and plants have old-style (pre-38a) BIOME tags such as "[BIOME_NOT_FREEZING]" or "[BIOME_TUNDRA]" rather than the current format (i.e. "[BIOME:NOT_FREEZING]" or "[BIOME:TUNDRA]"). For what it's worth, it seems that version 40d is capable of understanding them anyways, at least partially.
« Last Edit: November 20, 2009, 04:25:45 pm by Quietust »
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

The13thRonin

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #553 on: November 21, 2009, 04:39:44 pm »

Thanks for all the praise guys... I'm currently working on a CIV update which:

- Re-balances goblins to be harder. And provides a binary opposite for each of the main races:

Humans - Orcs
Dwarves - Goblins
Halflings - Snotlings
Elves - Dark Elves

When you think halflings... Think hobbits... They're much smaller and less hardy than dwarves.

It's going to be a pain to implement... Lots of boring balance changes and testing... *Sigh*.

Any suggestions for the next ARC? Engravings? Plants? More creatures? More back-story?
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Troy

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #554 on: November 21, 2009, 06:08:06 pm »

I have just started to dig deeper, and Id love to see some more reactions and craftable items. I just never feel "enough" :).

Just a thought, is it possible to spawn a creature from a dug out square? i.e. instead of a stone, a creature will be spawned? that way you could add some really nice challenges for the miners ;)

Loving the mod so far though! more things to dig for, more reactions, and more stages of the reactions, not just combine 2 items get the 3d :)
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