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Author Topic: DIG DEEPER, V1.4B  (Read 182846 times)

Vester

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #405 on: September 14, 2009, 07:51:25 pm »

I mostly play Adventure, and every time I enter a riverside town I get reports of children breaking the necks of geese (added [JOINT] to necks].

YOUR DWARVES ARE NOT DWARFY.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

jellyman

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #406 on: September 15, 2009, 04:07:48 pm »

On my melee only challenge I have beat 3 sieges now.  Second siege lost one champion.  My army was station just outside, rushed off to fight one incoming squad, and then a champion came out of my fortress, saw the other incoming squad and rushed off to fight them solo.  Third siege one of my dwarved copped a mangled (red) hand.  Seen a few weapon masters and guards, but no missile orcs so far.  Current army is 20 champions, mostly wrestling, armed with iron shields and iron caps.  Production of full steel armour in about to start. 

I beat the first siege with my starting 7 dwarves.  My start build included 12 bronze nuggets, 12 charcoal, one dwarf with proficient armor/weapon smithing, fairly low supplies (maybe 20 food and 20 drink), pick, anvil and the other six dwarves with some skill in wrestling.  First thing I built bed and barracks and started the other 6 to sparring.  Then I built a forge and made 6 bronze shields and 6 hatchets.  I nearly left it too late with my food efforts, and both food and drink were at zero for a scary amount of time before I got the food production up a bit.  When my sparrers got to legendary I gave them the hatchets.  This killed one, gave 3 nerve damage, and put on on long term bed rest.  One made legendary axewielder.  So I took the hatchets off them, and this was the force that faced the first siege.  After that siege I then thought to give hatchets back to the ones who had nerve damage and wouldn't spar any more.

I'm now considering my only defensive construction - a corridor outside the fortress to channel the siegers into my fortess from one direction only and hopefully prevent single soldiers being caught by incoming squads coming from opposite dirctions.
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Angellus

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #407 on: September 15, 2009, 05:15:51 pm »

Just questioning, are there things you would like to change for the next version, so that we have something to look forward to?
A little dev-list as you could call it, I personally would love to know if we could look out towards a version now or that we have to wait for the next version to come out.

(8) Diggin Deeper, diggin deeper, lalalalalaalalaa (8)
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Shiv

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #408 on: September 16, 2009, 02:33:05 am »

Question:  I keep getting planter spam messages.  There's no spawns so the job keeps canceling and informing me.  Nothing has changed on feedback settings (o menu) and this doesn't happen in vanilla.  Is Dig Deeper responsible for this?  Anyone else having this issue?
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Phazer

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #409 on: September 16, 2009, 04:24:51 pm »

Pretty sure Dig deeper isnt responsible. sure you just havent misplaced some seeds? or like having the order ''Dwarfs stay inside'' make sure you havent refused it and make sure you do have the correct seeds. havent had a problem with plants in dig deeper.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

Shiv

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #410 on: September 17, 2009, 03:38:42 am »

Actually it was none of that.  I don't know WHAT it was, but eventually the messages went away.  On my new fort I had the same issue, plant spam that eventually just went away *shrugs*

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Wilm0chimp

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #411 on: September 20, 2009, 07:44:51 am »

Im having great fun with this mod. I played for ages without realising it wasnt installed (doh), but its all gravy now. Getting sieged by orcs like twice a season, its awesome.

I dont know why people claim they are too hard, sure they rock balls in melee and can avoid traps, but a moat and a drawbridge is enough to at least keep your ass alive. I embarked on a map with a volcano, so i have built myself a magma moat and ive got a long snaking entrance that the foot troops have to take in. At the flick of a lever it fills with magma and burninates the orcs to death, its like an industrial scale steel smelting plant :D

Anyway I feel like a fool for asking, but where the heck is the mithril? Im sure its mentioned somewhere but ive missed it.
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Randall Octagonapus

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #412 on: September 20, 2009, 06:59:28 pm »

So far I love this mod
But I found the awsomest bug ever
I embarked with a pet gremlin and when i got there he showed up as a gremlin hunter then he went aroung killing geese and eating there corpses and got to talented restler and then died of thirst when all of the lakes dried up
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would you like a slice of one humped camel cheese or two humped camel cheese on that elf burger?

The13thRonin

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #413 on: September 20, 2009, 07:15:06 pm »

I'm in the middle of mid-semester exams at the moment... And in two weeks I have end of semester exams too...  :(

I'm going to be out of commission for awhile.

Mithril can be found in gold, silver and platinum.

And you must have altered the RAWS because it's impossible to get gremlin as pets on embark.
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Randall Octagonapus

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #414 on: September 20, 2009, 07:25:54 pm »

all i did was make dwarves use any pet race
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Sphalerite

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #415 on: September 21, 2009, 08:57:40 am »

Is the geese everywhere behavior intended, and is anyone else seeing it too?
Dig Deeper geese are monsters.  My dwarves are safely locked up in an underground fortress, but every year I need to send my soldiers outside to escort the caravans and trade liaisons past an army of bloodthirsty geese.  And then while underground, I see periodic messages pop up describing how the geese are murdering all the stray rabbits and other wild animals on the map.  The river runs red with the blood of geese-murdered carp.  At least they chase the kobolds away.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Shiv

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #416 on: September 21, 2009, 11:55:06 am »

...geese?  Geese in my game are pretty domestic.  Are these undead geese?
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Wilm0chimp

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #417 on: September 21, 2009, 06:41:20 pm »

I have a bugger of a problem thats cropped up. A megabeast arrived, except hes an undead vampire lord thats the leader of a civilization (not sure which one). He doesnt attack my guys, my soldiers leave him alone but the civilians seem to run away from him. He goes around destroying my buildings, and there is nothing I can do about it.

I save scummed to when he first arrived, and tried to burninate him with magma but he seems to fly, not sure if hes magma proof or just flew over it.

Any ideas?
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The13thRonin

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #418 on: September 22, 2009, 12:37:02 am »

I have a bugger of a problem thats cropped up. A megabeast arrived, except hes an undead vampire lord thats the leader of a civilization (not sure which one). He doesnt attack my guys, my soldiers leave him alone but the civilians seem to run away from him. He goes around destroying my buildings, and there is nothing I can do about it.

I save scummed to when he first arrived, and tried to burninate him with magma but he seems to fly, not sure if hes magma proof or just flew over it.

Any ideas?

The Ancient Vampire can fly so I don't think melee guys will get a chance to have a good whack at him... I don't understand why he's not attacking your guys at all... He should be... Can anyone help me isolate the problemo?

[CREATURE:ANCIENT_VAMPIRE]
   [NAME:ancient vampire:ancient vampires:ancient vampiric]
   [TILE:'A'][COLOR:4:0:0]
   [MEGABEAST][EVIL][POWER]
   [FREQUENCY:5]
   [FANCIFUL][NOT_BUTCHERABLE]
   [NOMEAT][NOSMELLYROT][NOSKIN]
   [ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
   [CAN_LEARN][CAN_SPEAK][NOSTUN][FIREBREATH]
   [NOFEAR][NONAUSEA][liKES_FIGHTING]
   [CANOPENDOORS][FLIER][NOEXERT]
   [NOPAIN][EXTRAVISION][NOBREATHE]
   [NO_DRINK][NO_EAT]
   [GRASSTRAMPLE:0]
   [BUILDINGDESTROYER:2][trAPAVOID]
   [PREFSTRING:extreme power]
   [PREFSTRING:awe inspiring wrath]
   [PREFSTRING:dark nature]
   [BODY:HUMANOID:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:NECK:THROAT:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:20]
   [DAMBLOCK:20]
   [EQUIPS]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:2:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_SUCK_BLOOD:50:100]
   [ATTACK:MAIN:BYTYPE:GRASP:claw:claws:1:4:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LWING:flap, striking:flaps, striking:1:2:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RWING:flap, striking:flaps, striking:1:2:GORE][ATTACKFLAG_WITH]
   [DIURNAL]
   [BIOME:ANY_LAND]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [SPHERE:DARKNESS]
   [SPHERE:DEPRAVITY]
   [SPHERE:DEATH]
   [CANNOT_UNDEAD]
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Vester

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Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« Reply #419 on: September 22, 2009, 02:34:29 am »

Maybe the vampire is ruler of a friendly civ. Holy Mittens did have a friendly Blue Dragon show up at his fort, followed by a hostile Black Dragon.

I think the Black Dragon lost.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."
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