Why dont you add some more prepared meals,EVERY mod i download,not many people add them,add stuff like pizza,cookies,goulash,pancakes,salads,sandwich.
Dude there's more than 10 new meals added including pizza, salads and sandwiches...? Are they not working? I must go and check this phenomenon.
i took out trapavoid on the Orcs as they are a unbelievable dog slaughter-domestic-hating-super-killing-squad. (takes about 12-18 war dogs to obliterate 1)
but i learned to NEVER ATTEMPT TO JAIL THEM,they managed to kill a peasant without any armor or weapon...
those things are like DAEMONS!
You can do what you like with them but they're meant to be murderous, rampant killing machines. Compared to a human an orc is a grave, grave menace and compared to a puny dwarf which a single orc bred for KILLING towers over... They could rip your Urist's arms off and beat him to death with them!! I didn't feel it was appropriate for these slaughter machines to all be killed by a corridor filled with traps (huge exploit) which is what people would and will do if trap-avoid is removed. Considering they have no ability to tunnel and can be stopped by a 1 tile wide ditch I believe they deserve the ability to smash through puny dwarven contraptions in their fell rage. Yes dwarves will die... By the droves... Welcome to war... Casualties are with this mod a part of life. The good thing is there will always be more unsuspecting migrants
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Is there a reason bismuth bronze isn't as good as regular bronze in this mod? It's poorer for armor (75% vs. 111%) and isn't worth as much either.
Also, it could use a smelter reaction for patterned steel from steel bars.
Personally, I think metals in DF could use a revaluing; silver should definately be worth more, and no metal should be cheaper than ultra-common obsidian.
Sounds like I overlooked tweaking Bismuth Bronze. Good pick-up. I'll look into it and see if I can thrash out exactly why that particular irregularity is hanging around. Thank you very much! I appreciate it when people scrutinize the mod in this manner as I am only one man and not perfect and I require feedback to recognize areas that need tweaking
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well ive let the game run for like 4 -5 hours after i activated invasions and i got nothing except for like 1 goblin thief event.
also if there is a newer version of this mod would i be able to put a save game from an older version and play it on the newer one or would i have to start a new game.
Always best to gen a fresh world upon upgrading to a newer version of the mod. Otherwise you won't get all the features. Also I don't recommend messing with the init file and turning things like invasions off and on because I'm pretty sure it does something screwy with the orc AI and declaring war on civilizations and such.
This is going to be interesting. My first dwarves were overrun by giant termite guys. Those guys do tear apart civis pretty nice. Now i finally got a reason to avoid savage territory for a while
Good to see those guys are working as intended! I find different players have different 'threats'. One player seems to be plagued with malignant green slimes! Giant termites definitely should be nasty though... Those things are just crazy, crazy bad-ass
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