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Author Topic: DIG DEEPER, V1.4B  (Read 176366 times)

Ryusho

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #195 on: July 24, 2009, 01:35:49 pm »

alright...I might need to mod that for my game play then..because It is impossible for me to survive at all against the orcs, since the most I can do is basically get a champion wrestler or two, without armor or anything then here comes 15-20 orcs..when I only have 20-30 people..and they can kill my champions in less then a second each.

isnt it self-explaining that 20 orcs kill 2 dwarf without armor or weapons.

and why you can do that to goblins is because they flee when their leader dies and dont fight back anymore.
just get some archers to give cover, armor and weapons to the melee guys and use good tactics and you should get away with no casualties

I know they didn't have any armor, and whatnot...The problem is, They are attacking normally before I can even FIND the metal for armor in most of these locations, even though it is flux heavy, one time I went like..3 z levels using exploritory mining, and when they arrived like the above scenario....The only thing I had EVER found was talc, and LOTS OF IT...I mean this place was nothing but damned talc it seems for EVERY VEIN..>.<
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Phazer

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #196 on: July 24, 2009, 01:47:20 pm »

if its too hard just remove trapavoid in raws or use atom smashers..(bridges)
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cowofdoom78963

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #197 on: July 24, 2009, 02:00:25 pm »

if its too hard just remove trapavoid in raws or use atom smashers..(bridges)
Bridges>everything
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The13thRonin

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #198 on: July 24, 2009, 06:21:51 pm »

if its too hard just remove trapavoid in raws or use atom smashers..(bridges)
Bridges>everything

Don't exploit things  >:(! Tempt my hand and I shall give those orcs wings so they can fly right over your bridges.

About the adamantine problem. I think you guys are just being extremely lucky as I have not changed adamantine BUT I have done a number of tweaks and removed a heap of bugs which should set it back to its normal level if I did do something, which is probably a material item duplication that I removed (I hope).

DWARF FORTRESS V1.2B IS NOW UP!
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

cowofdoom78963

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #199 on: July 24, 2009, 07:02:08 pm »

if its too hard just remove trapavoid in raws or use atom smashers..(bridges)
Bridges>everything

Don't exploit things  >:(! Tempt my hand and I shall give those orcs wings so they can fly right over your bridges.
Well you could SHOULD add a orcish flying mount if possible.

Anyway shucks... I was just getting a good fortress in the current version, what are the changes in the new one?
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nahkh

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #200 on: July 24, 2009, 07:25:05 pm »

I suppose wyvern-riding orcs wouldn't be a miss.
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The13thRonin

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #201 on: July 25, 2009, 02:33:30 am »

if its too hard just remove trapavoid in raws or use atom smashers..(bridges)
Bridges>everything

Don't exploit things  >:(! Tempt my hand and I shall give those orcs wings so they can fly right over your bridges.
Well you could SHOULD add a orcish flying mount if possible.

Anyway shucks... I was just getting a good fortress in the current version, what are the changes in the new one?


Just fixed some entity duplications that were causing weird stuff to happen.
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

The13thRonin

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #202 on: July 26, 2009, 06:49:41 pm »

CALLING ON ALL DIG DEEPER PLAYERS! I NEED YOUR HELP!

I will be updating the main page soon and I need screenshots of interesting Dig Deeper things happening, can you guys upload some of your best screens to imageshack and send me the links?
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Dante

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #203 on: July 26, 2009, 07:43:51 pm »

The readme in the first post says

Quote
- Roughly doubled growth rate of all plants

That's meant to be roughly halved growth rate or roughly doubled growth time, right?

cowofdoom78963

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #204 on: July 26, 2009, 11:05:56 pm »

This is like the 3rd or 4th year of my current fortress and no orcs.

As a matter of fact no difficulty either, everyone is estatic and I have 8 multi-legendary champions.
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mission0

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #205 on: July 26, 2009, 11:43:48 pm »

This is like the 3rd or 4th year of my current fortress and no orcs.

As a matter of fact no difficulty either, everyone is estatic and I have 8 multi-legendary champions.

Do they not have access to your site or something?
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cowofdoom78963

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #206 on: July 26, 2009, 11:52:49 pm »

This is like the 3rd or 4th year of my current fortress and no orcs.

As a matter of fact no difficulty either, everyone is estatic and I have 8 multi-legendary champions.

Do they not have access to your site or something?
Im sure they do, but nothing. What? Are they too good for my fortress? I have 79 dwarves and 2740 exported wealth and 153818 imported wealth.
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Arathanar

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #207 on: July 27, 2009, 05:11:02 pm »

Page TWO?!? Blasphemy!

Also:

playerswhodigdeeper[playerswhodigdeeper.length + 1] = Arathanar.

Sure you'll get null pointer exceptions, but we've got something called Deepsteel. That's all that really matters.
« Last Edit: July 27, 2009, 05:14:08 pm by Arathanar »
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The13thRonin

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #208 on: July 27, 2009, 11:32:24 pm »

Page TWO?!? Blasphemy!

Also:

playerswhodigdeeper[playerswhodigdeeper.length + 1] = Arathanar.

Sure you'll get null pointer exceptions, but we've got something called Deepsteel. That's all that really matters.


Null pointer exceptions?
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Phazer

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Re: Dwarf Fortress [DIG DEEPER 1.2 Release]
« Reply #209 on: July 28, 2009, 07:21:03 am »

About Flying mounts on orcs, i saw that in Dark dwarves mod were orcs rode on dragons or maybe it was another mod, anyway that bugged it all up as the orcs just stood still at the edge of the screen and didnt attack not even when my dwarves were under them. dont know if this has to do with the mounts agressiveness but had to tell you that it may dont go well.
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