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Author Topic: DIG DEEPER, V1.4B  (Read 176364 times)

Akreaveter

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #135 on: July 13, 2009, 08:40:18 am »

Oh, I thought the list was something other than 'who uses this mod a lot', like some sort of contribution list.  In that case, add me too!
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nahkh

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #136 on: July 13, 2009, 12:11:12 pm »

Thanks for adding me and making this awesome, awesome mod!
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Meanmelter

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #137 on: July 13, 2009, 02:01:16 pm »

uhh,im having a problem,when i click dwarf fort alli  get is a black screen with the music. and the intro.
i did delete the object folder in raw and i had nothing in obj folder in data (as i have no f'king idea why its there)
and i extracted the dig deeper raw file so that it made a new obj file in raw

then i extracted the data one and overwrited

i allso added some tilesets and graphics for it

could anyone tell me what i do wrong?
« Last Edit: July 13, 2009, 02:11:12 pm by Meanmelter »
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The13thRonin

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #138 on: July 13, 2009, 04:48:42 pm »

uhh,im having a problem,when i click dwarf fort alli  get is a black screen with the music. and the intro.
i did delete the object folder in raw and i had nothing in obj folder in data (as i have no f'king idea why its there)
and i extracted the dig deeper raw file so that it made a new obj file in raw

then i extracted the data one and overwrited

i allso added some tilesets and graphics for it

could anyone tell me what i do wrong?

It's a problem with the tile-set you're using. Have you changed the INIT file to accommodate it?
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Squeegy

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #139 on: July 13, 2009, 06:26:49 pm »

Does this work with 40d13? Or regular 40d?
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nahkh

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #140 on: July 13, 2009, 06:38:49 pm »

40d13 is just a graphics rebuild, the mod should work fine. (I'm running it with 40d11)
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
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Meanmelter

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #141 on: July 13, 2009, 09:33:33 pm »

uhh,im having a problem,when i click dwarf fort alli  get is a black screen with the music. and the intro.
i did delete the object folder in raw and i had nothing in obj folder in data (as i have no f'king idea why its there)
and i extracted the dig deeper raw file so that it made a new obj file in raw

then i extracted the data one and overwrited

i allso added some tilesets and graphics for it

could anyone tell me what i do wrong?

It's a problem with the tile-set you're using. Have you changed the INIT file to accommodate it?

i did,i think it has a problem with .PNG or is it just mayday tileset randomglitch
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nahkh

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #142 on: July 14, 2009, 12:34:45 am »

upload/post your init.txt? (in spoiler tags please)
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Heron TSG

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #143 on: July 14, 2009, 12:38:05 am »

Working on your mod's new artwork.

EDIT: done and posted.


« Last Edit: July 14, 2009, 01:16:38 am by Barbarossa the Seal God »
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Meanmelter

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #144 on: July 14, 2009, 10:04:48 am »

upload/post your init.txt? (in spoiler tags please)
where do i do that?
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nahkh

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #145 on: July 14, 2009, 03:00:35 pm »

click that radioactivity-button when making a new reply, then copypaste the contents of your init.txt between the tags.
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Meanmelter

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #146 on: July 14, 2009, 03:26:07 pm »

click that radioactivity-button when making a new reply, then copypaste the contents of your init.txt between the tags.


Spoiler (click to show/hide)
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Devast

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #147 on: July 14, 2009, 10:19:49 pm »

Is this mod compatible with CivForge?
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nahkh

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #148 on: July 15, 2009, 01:56:07 am »

Meanmelter:
I assume you want to you the the Mayday tileset? In which case you should either set [GRAPHICS:YES]. That argh.bmp should probably also be pointing to some tileset, no?
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Meanmelter

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Re: Dwarf Fortress [DIG DEEPER 1.01 Release]
« Reply #149 on: July 15, 2009, 11:15:38 am »

Meanmelter:
I assume you want to you the the Mayday tileset? In which case you should either set [GRAPHICS:YES]. That argh.bmp should probably also be pointing to some tileset, no?

yahh i renamed a tileset for a test and it still didnt work,it appears i can only play with curses one

and yes,id like to use the mayday tileset,if not,then ill use another.
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