Pruvan: If rocks have to go somewhere, how come bad miners make them go away? Please answer this for me!
The idea here is off course that you WANT the rocks to remain, so that you can use them to build things with, and as the miners get better, they produce more building blocks. It has nothing to do with realism. If that would be the case, then bad miners would produce useless rocks that had to be dumped, and good miners would have a chance of instead producing valuable rock that can be used to build with, if you wanted to. Besides, if you hide them from sight, does not that constitute an even bigger cheat?
Neruz: I know. It does a decent job at it as well. I am a fan of detail. My favorite game at the moment is Civ IV BtS, much because of the level of management possible. But still, in DF where clothes isn't even necessary, to be able to produce X number of different types of socks is too far. I don't care about them IRL, so why would I want to care in a game?
Mertinuzz: Sounds good.
Shades: If the pathfinding system actually works, but another feature is used instead since it saves memory, then let it be an option to use different types of pathfinding so you can use any of them depending of computer capabilities?
The thing I meant with my archer remark is that it is stupid to have dwarf shooting a bow at a target practice item at the same time as another dwarf cleans up the mess the arrows make, the small wooden pieces.
Greiger: I can understand the point that the rock issue is a part of the game, but it is so stupid that better miners make a bigger mess than poor miners.
The13thRonin: I might just do that