I'm thinking battle animations should be a lower priority than finishing an isometric view system. Priorities, gentlemens. We can have the sprites flash red when hit and have the text message describe the battle, like we have in the current version.
One, (a few) someone elses got that part
underwayTwo, the combat text is half the fun! If I made any sort of display utility it'd include the messages. Probably e'en make them the main method of scanning through a lengthy7 combat scene (and replaying/rewinding)- though probably a little finer-grain control would be nice if just to catch those spinning axes at the right spots.
dwarf looks kinda like mushroom
Explains a lot about dwarven physiology.
'spores' are rather heavily joked about on the fora as the method of breeding, yes.
These particular cases are mainly outgrown from my efforts toward a "semi" tileset for an isometric visualiser- one that looks mostly like the symbols, which at least for minerals is an easy task (just make cubes with the correct colors)
Drawbacks: Anything besides helms and gloves and held items are going to be tricky to get in-the missing bodies means there's no where to put the platemail. :V
...Also, it's easy to draw.
edit:quotefixed