Heyo
I've been making some mockups to see how the cavalier projection would actually work. So far I can see two methods of applying it.
1.The "clever" method - in which a wall fits perfectly in the tile it occupies, but graphics are used depending on the surrounding walls. In other words this:
translates into this:
Take a closer look at how the tiles translate to iso. This method has a great advantage- walls will never obscure an object behind them. Unfortunately, it has its flaws. For example, a one-tile opening looks like it's almost two tiles wide (See the image above). Another problem appears with multi-level constructions:
Look at the tile SE of the upper chest- this is actually a wall tile, but it looks not right in conjunction with the lower wall.
Just in case- here's the view of the lower level (I'm using rotated 32px tiles BTW).
The second method is the "clean" method. Everything is properly placed and there are no 3d or size problems. However, in order to prevent the walls from obscuring the view, they have to be kept rather low (in the "clever" method their height is more than enough). Here's a quick mockup comparison (wall tiles highlighted red):
The alternative on the right would not obscure any more than the middle method.
Thoughts? Ideas? Feelings?