Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Kobold Roadkill  (Read 7121 times)

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Kobold Roadkill
« Reply #15 on: May 14, 2009, 03:48:37 pm »

THIS HAS TO BE DONE;

Trap a few years worth of Wagons.

Lock them all up (with floodgates).
Place Dozens of Goblins/Orcs/kobolds infront of it.

Unleash the Stamped.
Bonus:Play "Ride of the Valkyries" as they run them over  ;D
I like my idea better of making a NASCAR track instead.

ArkDelgato

  • Bay Watcher
  • ERROR - LOGICAL FALLACY
    • View Profile
Re: Kobold Roadkill
« Reply #16 on: May 14, 2009, 04:56:40 pm »

So not only do wagons run shit over, the animals pulling the wagon maul the target, all while the driver kicks it.

When do we get war wagons?
Logged

Time Kitten

  • Bay Watcher
  • Evil Spirit
    • View Profile
Re: Kobold Roadkill
« Reply #17 on: May 14, 2009, 05:01:27 pm »

So not only do wagons run shit over, the animals pulling the wagon kick the target, all while the driver mauls it.

When do we get war wagons?
Fixed what does what.
Logged

Elliott_Thinas

  • Bay Watcher
    • View Profile
Re: Kobold Roadkill
« Reply #18 on: May 14, 2009, 05:04:47 pm »

Today while I was playing a wagon arrived and started going super fast, bouncing around the entire map at fearsome speed. A muskox died and it left, the rest of the merchants fleeing my pinball map. The wagon must have been going so fast it ran over its OWN ANIMAL.
Logged
I got me a breeding pair of Han Solos.

Raviaric

  • Bay Watcher
  • [LIKES_CARDBOARD_BOXES]
    • View Profile
Re: Kobold Roadkill
« Reply #19 on: September 19, 2009, 01:44:21 pm »

The wagon must have been going so fast it ran over its OWN ANIMAL.

Muskox cancels Graze: Interrupted by Wagon.
Muskox has been struck down by Urist McWagon.
Logged
Pages: 1 [2]