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Your opinion on tilesets?

Make things much easier to understand
Make things look nicer
Don't make a difference to me
Make things harder to understand
Ruin the game

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Author Topic: Tilesets  (Read 2764 times)

zchris13

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Re: Tilesets
« Reply #30 on: May 15, 2009, 03:43:34 pm »

I can't comprehend mayday.  It is an obfuscating wall of pretty shiny things.
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Martin

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Re: Tilesets
« Reply #31 on: May 15, 2009, 04:14:20 pm »

I use a heavily modified mayday set - 16x16.

I used ASCII for quite a while, but got mountain goats and gobbos mixed up one too many times. Mayday is pretty hard to absorb, and I modified some tiles to be clearer at the expense of prettiness.

My main problem with both ASCII and most graphics sets is that the large fields (unsmoothed/smoothed floors, stockpiles, open space, ground cover) clutter things way too much. I keep dialing them back, and other elements as well toward simplicity, leaving the furniture and critters to handle most of the eye-candy.

I found the text to be difficult to read in almost all tilesets, so I swapped in my own which I find much clearer.

Tcei

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Re: Tilesets
« Reply #32 on: May 15, 2009, 04:22:58 pm »

I started out with a tile set, but later went with ascii, once I figured out the basics of the game. Mostly because I got tired of trying to figure out what the figures/diagrams people were making on here were, and because tilesets replacing letters in various screens.
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Re: Tilesets
« Reply #33 on: May 15, 2009, 06:33:14 pm »

A small question as my power in the Search is weak.
Is there a way to get the grid square well still using the standard ASCII? Every time I take a peek at my forts in 3d I realise just how wonky my spaceing is.
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zchris13

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Re: Tilesets
« Reply #34 on: May 15, 2009, 06:35:23 pm »

It's in the Init file.  Go to the wiki, it may take some figuring out.
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Footkerchief

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Re: Tilesets
« Reply #35 on: May 15, 2009, 06:55:40 pm »

A small question as my power in the Search is weak.
Is there a way to get the grid square well still using the standard ASCII? Every time I take a peek at my forts in 3d I realise just how wonky my spaceing is.

For the record -- the game comes with a square 16x16 tileset included.  You don't have to download/install one, you just have to edit init.txt to use curses_square_16x16.
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Fault

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Re: Tilesets
« Reply #36 on: June 19, 2009, 04:40:02 am »

I made a tileset which replaces unused tiles with various animal face sprites, so that it's easier to see which creature is which.

Though sometimes I get dwarves with a cat-face or a frogman-face in the middle of their names...

SimRobert2001

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Re: Tilesets
« Reply #37 on: June 19, 2009, 04:48:51 am »

I use mike mayday. I Just cna't spend the time to get used to ascii.
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gtmattz

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Re: Tilesets
« Reply #38 on: June 19, 2009, 09:53:35 am »

When I first heard of DF I downloaded the vanilla game and tried to learn via some tutorials and gave up when I found myself hopelessly lost and hitting 'k' all the time in order to try and decipher what anything was.  A while later I decided to give it another go and found a tutorial which used the mayday tileset and from that point I was hooked.  I really don't understand the people who say that the default ASCII is clearer than the mayday tileset, when it really is more a matter of the fact that those people learned the game with the ASCII graphics and have everything memorized.  When starting out new, the mayday graphics are a thousand times more comprehensible than pure ASCII.   Recently, after reading multiple comments about how using tilesets 'ruins' the game etc I had to try with the ASCII again, and really I just cannot do it,  things are just too obscure to make any sense to me.
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Efun

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Re: Tilesets
« Reply #39 on: June 19, 2009, 12:47:31 pm »

Tilesets mess up the game dimensions for me, the game gets scruched up to the top and i can never get them to work.... probally cuz i have a widescreen monitor, but they look nice, ill give em that. Im too use to the vanilla graphics so ehh.
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Livonya

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Re: Tilesets
« Reply #40 on: June 19, 2009, 01:26:02 pm »

My eyes can't take the ASCII for more than an hour or so.

I simply have no choice.

When I first heard of DF I tried to play it, but it seriously hurt my eyes.  So I could never really get into it.

Finally, I discovered a tileset and finally I could actually play.

Some of use simply have no choice.
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Crossroads Inc.

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Re: Tilesets
« Reply #41 on: June 19, 2009, 02:24:35 pm »

I don't mind the ASCII based grpahics, but a tileset makes things... nicer, Mostly the graphics remind me of old 8bit graphic games and most of all makes things 'square'
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Shoku

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Re: Tilesets
« Reply #42 on: June 19, 2009, 03:25:40 pm »

I've had to do a lot of reading lately so my eyes end up fatigued and with blurry vision and a good set of graphics I can still make out a what a camel is where I might not even realize various animals were on the map if they were the same color letters as what they were walking on.

I used a tileset (font) that made trees look like trees and various common items actually look like a shirt for awhile but threw it out after switching back and forth between caring if my dwarves had levers in their names and if I wanted to remove accents. Also raised bridges looking like trees sucks.
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Malicus

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Re: Tilesets
« Reply #43 on: June 19, 2009, 08:35:52 pm »

Maybe I'm odd, but I actually find the ASCII easier to understand.  Then again, I'd played some rougelikes before coming upon DF (and I never used graphics on them, either), so I was used to it, I guess.
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Kate Wissen

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Re: Tilesets
« Reply #44 on: June 19, 2009, 08:59:06 pm »

I prefer ascii, but that's merely by preference and what I'm used to. Had I started on graphics I might have been in the other camp. It also gives me that wonderful feeling of nostalgia from the days of low to zero graphics. (Long live Zork and Rogue!)
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