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Author Topic: Europa Universalis III: In Nomine  (Read 8373 times)

Servant Corps

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Re: Europa Universalis III: In Nomine
« Reply #30 on: August 02, 2010, 10:34:09 pm »

I need some help testing some broken mod where colonial Particularist rebels could create cores for colonial revolters. If you can help out, that would be great.

http://forum.paradoxplaza.com/forum/showthread.php?t=466951
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Asehujiko

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Re: Europa Universalis III: In Nomine
« Reply #31 on: August 04, 2010, 05:46:32 am »

I've conquered about half of europe but now almost my entire army is bogged down fighting a bazillion nationalists and patriots. I just got my third idea slot, what should I get? Vetting seems attractive because it should hamper the entire continent's spy force bearing down on me.
Bill of rights should reduce their individual effectiveness.
Grand Army would allow me to simply overpower the rebels and have enough forces left to fight wars.
Church attendance duty would mean I only have to cripple my research for 10 years instead of 15 when my stability drops a single level.
I'm no expert and this is my first serious game.

HTTT 4.0, Very Easy and playing as Great Britain in the year 1480 and already have QftNW and Military Drill.

Edit: Or Bureaucracy which would allow me to run my military on full maintainace permanently if my calculations are correct?
« Last Edit: August 04, 2010, 05:48:10 am by Asehujiko »
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Rakonas

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Re: Europa Universalis III: In Nomine
« Reply #32 on: August 04, 2010, 05:50:58 am »

QftNW and conquered half of Europe in 1480? You're doing it wrong. Drain europe for everything its got and put your resources in colonies. If you own half of europe without cores then not only is it going to be a tedious game of killing rebels, but you'll have no challenge and the game will be more of a chore conquering the world.
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Asehujiko

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Re: Europa Universalis III: In Nomine
« Reply #33 on: August 04, 2010, 06:12:46 am »

Thank you for stating the obvious that this game is getting ruined by constant rebel spam, hence why I asked which idea is best at countering them.
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Rakonas

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Re: Europa Universalis III: In Nomine
« Reply #34 on: August 04, 2010, 06:16:24 am »

Thank you for stating the obvious that this game is getting ruined by constant rebel spam, hence why I asked which idea is best at countering them.
What I'm saying is just give the rebels what they want. Even the best efforts of countering them will still result in having to deal with a lot of rebels, and chances are they'll pop up in droves when you're at your weakest and you won't have a choice.
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Asehujiko

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Re: Europa Universalis III: In Nomine
« Reply #35 on: August 04, 2010, 07:26:43 am »

You're not helping at all. I asked what would be a good national idea to stop every single country in the world spending their entire spy income on instilling uprisings, not what you think is a superior way to play the game. And giving the rebels what they want is not an option since half of them are scottish/irish nationalists and they want my core provinces. They're caused by the 15% revolt risk debuff created by spies, not the 7% natural one that you usually get when conquering stuff and wears off pretty fast and spawns stuff right under my border guard/invasion force, which typically instagibs them.

Edit: Picked Church Attendance Duty and my stability cost went from 104400 to 104360. That obviously isn't doing what it's supposed to do.
« Last Edit: August 04, 2010, 08:43:54 am by Asehujiko »
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Servant Corps

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Re: Europa Universalis III: In Nomine
« Reply #36 on: August 04, 2010, 12:51:56 pm »

Vetting is considered an absolute terrible idea, and I think it's in HTTT, but it allows you to defend yourself against spies.

The main problem is that since you grew too huge, you might have too much badboy. Badboy is bad, it makes revolt risk higher and makes turns AI countries hostile to you. Find some way to bring down badbody as much as possible, like getting people with high Diplomatic scores.

Also, why not deal with the source of the problem? Bring down badboy as much as possible, release vassals,implement decisions that would reduce RR, make sure your stability is positive, become decentralized, etc.

There has to be some decisions to bring down stability costs, which you'll need in order to get positive stability.
« Last Edit: August 04, 2010, 12:53:27 pm by Servant Corps »
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Asehujiko

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Re: Europa Universalis III: In Nomine
« Reply #37 on: August 04, 2010, 02:54:30 pm »

I'm very much aware of me having too much infamy, Castille ate portogal and aragon in about 10 years, got a union with and later inherited naples who had been blitzing italy and together they conquered southern france. I, along with burgundy, my vassal france(or what's left of it, between me claiming my cores and castille owning the southern half) and emperor bohemia waged en epic 10 year war on them, conquering most of their territory slowly as I lured their giant armies into attrition deathtraps, landing a single regiment in the Pyrenees in november and have their entire 60000 men strong army watlz in during severe winter, then disembarking more tiny units every so often to tie them up during the winter months. Then they offered me a peace deal which seemed too good to be true, which basically amounted to their entire territory except for their centres of trade. I accepted, quintupled my nation's size and received about 300 infamy for my troubles. Then, one by one, every single european ruler apparently had a deathwish, and declared war on me with their piddly little city-states and the only way to make them stop was to conquer them too. I'm now at 330 provinces and 700 infamy, my only colonies being greenland and the islands on my side of the atlantic coast and the rest of europe(consisting of austria owning greece, the balkans, hungary, themselves and most of former bohemia) and about 20 imperial states with half that many balkanites encapsulated by austria all throwing every single spy they have at me, funding nationalists in ireland, scotland and my holdings in france.

Also, I picked the idea that should decrease stability cost by 33% but it only went from 104400.000 to 104360.000, which I'm pretty sure is actually 0.04% and not 33%. Also, my war exhaustion supposedly gave me 37% extra so I used my rare moments of peace to get rid of that but that actually made the price go up to 104446.000 instead, which also makes zero sense to me. And building temples(about 50 of them) did absolutely nothing. Yes I have waited for the month to end and let the prices update in all cases.

And revolt risk isn't directly affected by infamy, only shoots up to 15% everywhere because of foreign spies.
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Rakonas

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Re: Europa Universalis III: In Nomine
« Reply #38 on: August 04, 2010, 09:25:49 pm »

Again, your only solution is to release vassals where possible to both bring down your badboy to prevent enemy spies and significantly decrease stability costs.
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Asehujiko

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Re: Europa Universalis III: In Nomine
« Reply #39 on: August 05, 2010, 03:56:36 am »

Again, your only solution is to release vassals where possible to both bring down your badboy to prevent enemy spies and significantly decrease stability costs.
Which doesn't help me with the problem that my stability costs are apparently stuck at a fixed number that's way beyond what my current size can reach, let alone going back to my starting position. I already got the idea to reduce the price, which did nothing, I got rid of my war exhaustion, which did nothing and I built a bunch of temples, which did nothing.

Your "solution" entails fighting exactly the same amount of welsh, irish, cornwallish, scottish and particularists with one tenth of my arm since all the spies target my homelands anyway. And there's about 6-7 outbreaks every month, with the largest amounts seen at a time being a 24k pretender with fire 6 and shock 6 who killed about 80k worth of troops before the very easy setting got the better of his morale and his remaining 22k were destroyed in a retreat.
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Virex

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Re: Europa Universalis III: In Nomine
« Reply #40 on: August 05, 2010, 05:27:22 am »

I'm very much aware of me having too much infamy, Castille ate portogal and aragon in about 10 years, got a union with and later inherited naples who had been blitzing italy and together they conquered southern france. I, along with burgundy, my vassal france(or what's left of it, between me claiming my cores and castille owning the southern half) and emperor bohemia waged en epic 10 year war on them, conquering most of their territory slowly as I lured their giant armies into attrition deathtraps, landing a single regiment in the Pyrenees in november and have their entire 60000 men strong army watlz in during severe winter, then disembarking more tiny units every so often to tie them up during the winter months. Then they offered me a peace deal which seemed too good to be true, which basically amounted to their entire territory except for their centres of trade. I accepted, quintupled my nation's size and received about 300 infamy for my troubles. Then, one by one, every single european ruler apparently had a deathwish, and declared war on me with their piddly little city-states and the only way to make them stop was to conquer them too. I'm now at 330 provinces and 700 infamy, my only colonies being greenland and the islands on my side of the atlantic coast and the rest of europe(consisting of austria owning greece, the balkans, hungary, themselves and most of former bohemia) and about 20 imperial states with half that many balkanites encapsulated by austria all throwing every single spy they have at me, funding nationalists in ireland, scotland and my holdings in france.

Also, I picked the idea that should decrease stability cost by 33% but it only went from 104400.000 to 104360.000, which I'm pretty sure is actually 0.04% and not 33%. Also, my war exhaustion supposedly gave me 37% extra so I used my rare moments of peace to get rid of that but that actually made the price go up to 104446.000 instead, which also makes zero sense to me. And building temples(about 50 of them) did absolutely nothing. Yes I have waited for the month to end and let the prices update in all cases.

And revolt risk isn't directly affected by infamy, only shoots up to 15% everywhere because of foreign spies.


You should've rejected the peace treaty and vasalised Castille. Such a big gain of land usually ends in your nation crumbling under it's sudden growth. I usually try to keep BB under 25 (but that might not be useful for you as I usually play minor powers. Jemen's comming for you!)
« Last Edit: August 05, 2010, 05:32:36 am by Virex »
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Asehujiko

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Re: Europa Universalis III: In Nomine
« Reply #41 on: August 05, 2010, 06:33:01 am »

You should've rejected the peace treaty and vasalised Castille. Such a big gain of land usually ends in your nation crumbling under it's sudden growth. I usually try to keep BB under 25 (but that might not be useful for you as I usually play minor powers. Jemen's comming for you!)
I couldn't, they were worth several thousand warscore and I had no way of knowing that that peace deal would cripple my game into a very annoying whack-a-mole instead of giving me what I needed at that point, dominance over the area surrounding gibraltar and an italian holding despite including both gibraltar and a sizeable chunk of italy anyway.

And apparently nobody has an answer for what happened to my stability costs?

Oh, and I'm allied with Bar, which was annexed by burgundy in 1399 and never reappeared after that and I'm pretty sure I had absolutely no contact with them during that time.

So did I just bug the game out completely with deathtrap peace deals, nonsensical numbers and ghost nations?
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Tremble, mortal, and despair! Doom has come to this world!
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Virex

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Re: Europa Universalis III: In Nomine
« Reply #42 on: August 05, 2010, 10:57:25 am »

There might be an unhandeled buffer overflow somewhere that causes all these strange things. You'd best ask on the Paradox forums, but your game might indeed be flippy.


Also, if an offered peace doesn't suit you, you can always reject it and propose another instead.
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andrea

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Re: Europa Universalis III: In Nomine
« Reply #43 on: August 05, 2010, 11:00:44 am »

the problem is that sometime the AI will offer you their whole territory, treasury and everything, but if YOU, the player, dare to ask just the one little piece of land you care about, they will refuse your outrageous request.

It happened to me once. I had to accept all enemy provinces because they wouldn't let me get just half of them.

Servant Corps

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Re: Europa Universalis III: In Nomine
« Reply #44 on: August 05, 2010, 01:18:40 pm »

Hey, uh, by the way, would you mind uploading the save where you're facing rebels?  :)
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