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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 451 452 [453] 454 455 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 823889 times)

Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6780 on: January 18, 2010, 12:32:52 am »

i did not now that AI can't eject the engine and as for the locking doors part i ment to lock the doors to the engine eject controll computers. so they don't stop the eject.
« Last Edit: January 18, 2010, 12:49:17 am by Thrain »
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6781 on: January 18, 2010, 12:46:28 am »

You can't start an eject as the AI anymore
« Last Edit: January 18, 2010, 12:57:56 am by Googolplexed »
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6782 on: January 18, 2010, 12:59:08 am »

Cant eject the engine as the AI? Huh, I never even though of that during my evil-AI round.

New job suggestion:

Health & Safety Inspector.

Will basically just go around and point out the blatant disregard for basic safety procedures and common sense until someone welds him into a locker and shoots him into space with the chapel rail-driver.

Also, this is a great idea.
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Cecilff2

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6783 on: January 18, 2010, 02:25:38 am »

If you want to get a fire past a firedoor as an AI, open the local APC.  Then open the fire alarm panel.  Turn the alarm off and quickly hit the breaker on the APC window.  The doors open and the area loses power and cannot close them again.  If no one's around, you can plan it further in advance so the fire can spread quicker.

Also nice round there with the Traitor getting acquitted, grabbing his revolver immediately afterwards and killing everyone save one, and then getting caught, suiciding, and placing the blame on the last remaining crewmember.  Who then jumped in the teleporter to the AI sat to add a law to not testify that he had been involved in any of the killings and then teleporting back to SS13 to leave on the shuttle only to arrive in space instead and die.
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6784 on: January 18, 2010, 08:14:44 am »

Just shut off power to enviromental first.

Bolt the regular doors open so that they don't close.
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Eh?
Eh!

woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6785 on: January 18, 2010, 04:24:08 pm »

Guys, ignore Johbson's sig, the server is up.

editing sigs is a pain....
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The Mad Engineer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6786 on: January 18, 2010, 04:33:45 pm »

Wow, I looked into this, as it seems like a fun game to play, so I started to look around on the ss13.org site.

Oh, my, god.

The forums are a hazy mess of bots and angry posters decrying the goons, decrying the developer, decrying the decryers, and basically just swearing at everyone.

The wiki is practically empty, with nearly all the articles being filled by bots.

What happened here?  And how did the original developer of such a cool game become such a pariah?

More importantly, why didn't a similar thing occur here at B12?  What determines the success of independent developers?

Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6787 on: January 18, 2010, 04:50:47 pm »

Wow, I looked into this, as it seems like a fun game to play, so I started to look around on the ss13.org site.

Oh, my, god.

The forums are a hazy mess of bots and angry posters decrying the goons, decrying the developer, decrying the decryers, and basically just swearing at everyone.

The wiki is practically empty, with nearly all the articles being filled by bots.

What happened here?  And how did the original developer of such a cool game become such a pariah?

More importantly, why didn't a similar thing occur here at B12?  What determines the success of independent developers?

Elitism, mostly.

And magma.

Edit: Good god, the bots on SS13.org are nearly sapient.
« Last Edit: January 18, 2010, 04:54:31 pm by Cajoes »
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6788 on: January 18, 2010, 05:11:46 pm »

I think the word you search for is "sentient". Not sapient. Seriously.
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this sigtext was furiously out-of-date and has been jettisoned

The Mad Engineer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6789 on: January 18, 2010, 05:28:48 pm »

They actually behave quite intelligently, dispensing useful information on keywords used in the topic title.

I still don't get the point of them doing so.

woose1

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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6791 on: January 18, 2010, 07:58:24 pm »

Dead image?
Yes.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6792 on: January 18, 2010, 08:01:32 pm »

No, but unless the site you were on before viewing it was photobucket, it won't show. Go to the main page and then paste in the image's URL, and you can see it. It isn't really worth it, though.
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Eh?
Eh!

Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6793 on: January 18, 2010, 09:18:58 pm »

is there a web page for bay12's space station 13?

-EDIT
i have never seen so many servers for ss13 normally theres three or four but right now theres seven.
« Last Edit: January 18, 2010, 09:32:15 pm by Thrain »
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6794 on: January 18, 2010, 09:52:53 pm »

is there a web page for bay12's space station 13?

-EDIT
i have never seen so many servers for ss13 normally theres three or four but right now theres seven.

Webpage? Do you mean map? Because we don't have a map. Otherwise I dont know what you mean.


Also-
http://www.bay12games.com/forum/index.php?topic=48139.0

I propose we use this for SS13, we have 2 gbs for free, which is more than enough.
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