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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 450 451 [452] 453 454 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 823906 times)

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6765 on: January 17, 2010, 11:25:21 am »

sleep(0) is actually sufficient, it's sort of a "yield". Also, I don't get any CPU lag unless someone exploded half the station. The lag I usually get results from bandwidth problems.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6766 on: January 17, 2010, 12:09:27 pm »

Servers down, no ones in it and I want to play TF2. Ask me when you guys want it up again.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6767 on: January 17, 2010, 03:31:37 pm »

I was able to download the updated code, I dont know whats new, but hopefully some of the bugs were fixed. Server is going up, and I am going out for the rest of the day.
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Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6768 on: January 17, 2010, 03:32:48 pm »

can a fire alarm be added right outside the airlocks that lead into the engine? and a row of fire doors (not sure what there named) along the bottom of the vats. to help protect them.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6769 on: January 17, 2010, 03:36:21 pm »

Ill do that after I get back, sure.
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6770 on: January 17, 2010, 04:03:08 pm »

New job suggestion:

Health & Safety Inspector.

Will basically just go around and point out the blatant disregard for basic safety procedures and common sense until someone welds him into a locker and shoots him into space with the chapel rail-driver.
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6771 on: January 17, 2010, 04:04:45 pm »

Well, now I'm back in australia I don't think I'll be able to play at the normal time anymore
I'll still try to help code though
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zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6772 on: January 17, 2010, 05:17:28 pm »

New job suggestion:

Health & Safety Inspector.

Will basically just go around and point out the blatant disregard for basic safety procedures and common sense until someone welds him into a locker and shoots him into space with the chapel rail-driver.
This. I actually got chapel rail drivered as a zombie once. I didn't know what it was.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6773 on: January 17, 2010, 06:32:13 pm »

Well that round was somewhat annoying as the AI I had to kill the captain
 The AFK captain
since the start of the game afk captain
who hadn't moved a step out of his quarters ....
 I killed a few people, but no chance of getting him  >:(

can a fire alarm be added right outside the airlocks that lead into the engine? and a row of fire doors (not sure what there named) along the bottom of the vats. to help protect them.
Don't do that, Its one of the AIs only offensive weapons
« Last Edit: January 17, 2010, 06:39:10 pm by Googolplexed »
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woose1

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6774 on: January 17, 2010, 07:14:47 pm »

can a fire alarm be added right outside the airlocks that lead into the engine? and a row of fire doors (not sure what there named) along the bottom of the vats. to help protect them.
What are you, a pussy!?
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zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6775 on: January 17, 2010, 08:13:55 pm »

Just weld the doors shut! That's what I do!
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Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6776 on: January 17, 2010, 08:50:06 pm »

Quote
Just weld the doors shut! That's what I do!
I've tried that but people get annoyed at me for meta gaming.

Quote
Don't do that, Its one of the AIs only offensive weapons
AI can just turn the fire alarm off a few times untell one of the vats catch on fire.
or the AI could lock some doors and eject the engine.

Quote
What are you, a pussy!?
no, the reason for me suggesting this was because some moron tried to "show me how the engine works". 
« Last Edit: January 17, 2010, 10:09:42 pm by Thrain »
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zchris13

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6777 on: January 17, 2010, 08:51:17 pm »

I hope you are laughing your ass of. Because that is gold. I'm sig'ing that.
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Thrain

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6778 on: January 17, 2010, 11:09:17 pm »

it would also be use full if some were there was a link to a picture of the space station so that new people can figure out were everything is.

it would be fun for security helmets to have built in flashlights.
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6779 on: January 18, 2010, 12:15:58 am »

Quote
AI can just turn the fire alarm off a few times untell one of the vats catch on fire.
or the AI could lock some doors and eject the engine.

The AI can't eject the engine, The fire alarms turn on incredibly fast and what does locking doors do to kill people/wreak-havok again ?
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