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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 427 428 [429] 430 431 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824420 times)

tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6420 on: January 03, 2010, 07:46:35 am »

Thank you.
and we really need those files... (I still got that magical crash version.)
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6421 on: January 03, 2010, 07:59:35 am »

I have figured out how to use Bazaar with an ftp server. So, once Johbson sends me the changes, I will put them on my ftp server using Bazaar, and then everyone can make a checkout from there. So, get Bazaar please, it will make working simultanously easy.

By the way, after playing the new station for a while, the old one feels really.. outdated. Good job there, Trorbes :)
« Last Edit: January 03, 2010, 08:35:12 am by cib »
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tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6422 on: January 03, 2010, 08:59:18 am »

oh the crashy horror!
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Giant Snowman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6423 on: January 03, 2010, 09:13:55 am »

On the issue of plasma storms- they would be fine if fire went out faster.Right now they do go out, put take ALOT of effort
Yeah, I sprayed half of my fire extinguisher on one lone burning tile and it still didn't go out.

By the way, the gas chambers in atmos start with normal air in them, which mixes with the gas being pumped in. The single cannister emptied into them doesn't give a lot of pressure into the pipes either. Maybe we could have normal cannisters suck the air out at the start and have those big cannisters to fill them up with the appropriate gas.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6424 on: January 03, 2010, 09:58:38 am »

BBL.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6425 on: January 03, 2010, 10:13:11 am »

Idea for radiation:

Every minute of it, one tile on the station is chosen to be a radiation source. It slowly gains radiation for the next two minutes, and makes nearby tiles have radiation, too, spreading slowly, and then fading after, say, 6 minutes from the point when the tile was "hit".

That way, the radiation can be avoided by simply finding a safe spot, but it can make areas of the station inhabitable for a while, long enough to cause other complications. (If, say, the area by a meteor leak into the main hallway had radiation, it would take a heroic sacrifice or longer arrivval times for maintainence to fix it, since they would have to track down the proper equipment)

Finally, a scanner similar to the t-ray that would make radiation visible as an orange overlay on nearby tiles would make it beter than the current one.


Or simply having shielded tiles that take on radiation slower, and have maybe four radiation shelters with just enough space for a few people in them.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6426 on: January 03, 2010, 10:15:27 am »

The wizard is so easy to take down with a taser.
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tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6427 on: January 03, 2010, 10:16:10 am »

I've thought about that one, I already made some Analysers that also read radiation levels.
Edit:
grammar... spelling, etc.
« Last Edit: January 03, 2010, 11:19:50 am by tp12 »
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6428 on: January 03, 2010, 11:42:47 am »

Cant... Connect?
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6429 on: January 03, 2010, 12:18:09 pm »

I cant connect now either

EDIT: Now I can
« Last Edit: January 03, 2010, 12:21:35 pm by Googolplexed »
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6430 on: January 03, 2010, 01:02:59 pm »

Who is hosting the server?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6431 on: January 03, 2010, 01:13:43 pm »

That would be me, on old files.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6432 on: January 03, 2010, 01:16:40 pm »

With lots of old bugs.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6433 on: January 03, 2010, 02:08:18 pm »

What happened to johb's server?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6434 on: January 03, 2010, 02:38:05 pm »

Alright, I've got the latest files, CIB, so I'll send them to you when I get them uploaded.

Plasma Lab APC connection is fixed, mixing rooms have no atmos in them, and the engine now has two inlets.  The power bug is gone (it was likely caused by some files being mismatched) and everything should be working as intended.

On that note, I will be taking a break for a day or so from playing/working on the game.  I'll still come and read your suggestions, but if I spend another day focusing on nothing but this game I'll go crazy.
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