Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 411 412 [413] 414 415 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 811385 times)

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6180 on: December 31, 2009, 02:39:07 am »

Yeah..... maybe for the final release put a sleeper/cryo in genetics?
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

cib

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6181 on: December 31, 2009, 02:45:04 am »

Quake, don't use antitoxins, they actually >damage< you. Use rejunevators.
Logged

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6182 on: December 31, 2009, 02:50:11 am »

I feel pathetic. I keep trying to rejoin over and over again.
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

cib

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6183 on: December 31, 2009, 02:51:20 am »

I feel pathetic. I keep trying to rejoin over and over again.

Same here. It's normal when you don't want to miss the game start :p
Logged

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6184 on: December 31, 2009, 03:27:18 am »

Well, that was an epic round of traitor. We need more fire locks though, and the escape shuttle needs to be fixed. I wasn't able to enter without an admin moving a door. The shuttle doors were overlapped, and one was under a floor.
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Trorbes

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6185 on: December 31, 2009, 03:27:57 am »

Well, we managed to make it through a full game, even with the glitches, and no crashes.

EDIT: Two games.  I think whatever cib did worked.
« Last Edit: December 31, 2009, 03:55:10 am by Trorbes »
Logged

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6186 on: December 31, 2009, 03:54:36 am »

I feel wizard mode needs to be completely revamped.
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Trorbes

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6187 on: December 31, 2009, 03:55:42 am »

I hope that, even with the bugs everybody had fun with the new station.  I'll have more fixes by the next time we play.  It's pretty late for me, so I'm heading off to bed, but when I get the files from Johbson I'll work on them tomorrow.
Logged

cib

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6188 on: December 31, 2009, 05:16:26 am »

I will start working a bit more on the source, in the hopes that the changes won't clash.

== edit ==

Do we want to keep /obj/move? I presume it's for moving shuttles and such, and I don't know if it makes much sense. The code is very dirty and BYOND just doesn't really support moving floors(it looks very clumsy because it's not well synchronized).
« Last Edit: December 31, 2009, 05:34:05 am by cib »
Logged

Aavak

  • Bay Watcher
    • View Profile
    • Bohemian Shenanigans
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6189 on: December 31, 2009, 05:37:07 am »

Drat seems I missed some great games tonight!

cib

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6190 on: December 31, 2009, 05:39:06 am »

Cernunnos: Well, not as great as yesterday though.

Does anyone know what "notlupus" is supposed to be? Seems like some sort of legacy disease that was never really implemented.
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6191 on: December 31, 2009, 06:05:46 am »

You get it from eating lupus candy. It sucks majorly.

Lupus candy is some sort of liquorice I think.


This isn't HellMOO! This isn't HellMOO at all.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Googolplexed

  • Bay Watcher
  • My avatar is of whitespace, Not the firefox logo
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6192 on: December 31, 2009, 06:59:44 am »

Well, now I'm waiting for someone to host
I have cibs files, but they are from before the crashing fix
Logged

cib

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6193 on: December 31, 2009, 07:01:34 am »

You can join my server. But yeah, old files.

byond://93.211.91.245:1076
Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6194 on: December 31, 2009, 08:36:00 am »

Yes, /obj/move is for the shuttles, since they must move across Z-layers. If you can find an alternate solution, that would be great, but AFAIK right now, they are only moved in a move all loop when a shuttle is in transit. You could probably get away with cutting out code that isn't needed for airflow and such that a shuttle would need.
Logged
Eh?
Eh!
Pages: 1 ... 411 412 [413] 414 415 ... 950