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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 403 404 [405] 406 407 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 811279 times)

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6060 on: December 29, 2009, 11:47:11 pm »

sigh
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6061 on: December 29, 2009, 11:50:27 pm »

Server back up, please repeat what you did last time.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6062 on: December 29, 2009, 11:50:41 pm »

I had added 20 O2 and 20 Plasma cans to the engine to speed up the heating process, that may have caused it.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6063 on: December 29, 2009, 11:53:51 pm »

Wtf crash? We just started.... did we crash?
« Last Edit: December 29, 2009, 11:55:50 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6064 on: December 29, 2009, 11:57:02 pm »

Crash? No, there has been no crash. Maybe my connection broke?
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Volatar

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6065 on: December 29, 2009, 11:57:13 pm »

I am going to go to bed, good luck on the bugtesting guys  :)
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Quote from: Vilien
Yes, you should always apply more magma.

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6066 on: December 29, 2009, 11:58:04 pm »

I think so... cause I can't join. I am going to bed as well, so peace.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6067 on: December 30, 2009, 12:04:11 am »

Just spawning loads of cannisters in the engine and firing it up will not result in a crash.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6068 on: December 30, 2009, 04:07:40 am »

I have rewritten a lot of the atmosphere code with a new algorithm in mind and it seems to be working out very well. The code is simplified, more realistic and I think also a bit faster. I don't know if it fixed the crasher though.
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Volatar

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6069 on: December 30, 2009, 09:26:02 am »

Distribute the code. Lets play some games with it, see if things are better  :)
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Quote from: Vilien
Yes, you should always apply more magma.

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6070 on: December 30, 2009, 09:42:16 am »

Osbert Shaffer is coming back on board, i'm currently downloading the game, and i will play as soon as the server is up.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6071 on: December 30, 2009, 09:59:11 am »

Found the code I used to slow down electrical propagation to eliminate it as a potential crash source. It may or may not make a diffrence, but I think it saved me from a total crash once, while testing with a few other people. Then periodic and common lag-waves hit. But it prevented an engine contents release from immediately stopping the game.



var/powernet_nextlink_counter = 0
var/powernet_nextlink_processing = 0
/proc/powernet_nextlink(var/obj/O, var/num)
   while(powernet_nextlink_processing)
      sleep(1)
   var/list/P
   powernet_nextlink_counter = 0
   //world.log << "start:
  • at [O.x].[O.y]"


   while(1)//powernet_nextlink_counter < 100000)//was while(1), but *might* be better to do it this way. 100 thousand iterations should be enough, right?
      powernet_nextlink_counter++
      if(powernet_nextlink_counter > 40)
         powernet_nextlink_processing = 1
         sleep(1)//During this sleep(), another nextlink() *could* begin processing, so stop it early.
         powernet_nextlink_processing = 0
         powernet_nextlink_counter = 0
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Eh?
Eh!

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6072 on: December 30, 2009, 10:10:55 am »

Server?
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PSN: SirAppleforth. Add me and say you're from Bay12!

Volatar

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6073 on: December 30, 2009, 11:06:34 am »

If I am reading correctly, is the server crashing because it is suddenly grabbing too many system resources and dying? Because our systems have PLENTY of resources to spare for the server to go crazy. I mean, over 6 GIGAhertz of processing power, 2 GIGAbytes of RAM. That should be PLENTY for ANY game. (it is)

It sounds to me like the game is killing IT SELF to stop it from taking too many system resources. It sounds to me like if we can stop it from doing this, we may solve our problem.

Also, I probably am WAY wrong  :P
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Quote from: Vilien
Yes, you should always apply more magma.

Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #6074 on: December 30, 2009, 11:30:27 am »

If the server is going into an infinite loop, or is doing some other crap, then it doesn't matter how fast your computer is, it will crash(Or hang).
If its an infinite loop, then its infinite times too slow :)
It might be looping and grabbing too much ram. Sometimes when an app enters an infinite loop, it just keeps on requesting ram until there's none left.

I haven't touched the code though, I'm just pointing out that if something is wrong, A good computer won't fix it.

BTW: Unless you've heavily overclocked that computer, it isn't 6ghz, cores don't work together as a single processor.
BYOND isn't multi-threaded so it only uses 1 core at most.
« Last Edit: December 30, 2009, 11:37:04 am by Googolplexed »
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