Trorbes, again your ideas and responses to ours are spot on, it's nice that you're putting so much thought into this and clear that you're thinking from a playability point of view at least as much as a 'this looks cool' point of view
(Which it does, by the way, in case you missed the overflowing sentiment from all the other posts so far hehe)
In regards to my suggestion for the security lockers and bulkheads in the shuttle I didn't know that it isn't hooked up to the main power system though thinking back I've never seen it without power lol. So that's just me not thinking hard enough I'm afraid. In regards to the coding side of it I'm more than happy to do the work regarding the ideas (if they would be useful for the rest of the station), though on that point I'm sure I could create some special clauses for the shuttle if you wanted to add any specific functionality on it.
@Volatar: There's been something about AI malfunction that I've always been a bit annoyed with, the way CentComm advises everyone that the AI is malfunctioning. I've only experienced this on Goonstation so far, but I noticed the message exists in the BayStation code as well (though didn't check if that code was actually used or not). I was wondering if anyone would mind if we took that warning out? Unlike traitor where even if you know there is one you don't immediately know who it is so the whole station doesn't know exactly where they need to go and what they need to do to kill him, the AI is a bit of a giant bullseye.
By removing the warning, then the AI has a lot more chance to be sneaky and you get the chance to see some real HAL9000 style game play "I'm afraid one of my external sensors is malfunctioning... someone will need to go out and fix it. Alone. >.>" I feel that generally people get suspicious quickly as things start doing weird stuff like doors spontaneously being electrified, or airlocks opening without warning, so I don't feel it would make it unfairly difficult to work out what's killing everyone but it would give AI players more opportunity to succeed depending on how sneaky and intelligently they go about killing people off and deflecting suspicion onto others. "Urst McEngineeer has just been electrocuted trying to access the south maintenance corridor, I suspect Urst McInnocent has been tampering with the doors. I mean look at those shifty little eyes he has..."
I'd love to know what people think about this idea, and the other general warning messages.