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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


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Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 810842 times)

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4830 on: October 03, 2009, 10:07:38 am »

Aye, tis.

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Danaru

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4831 on: October 03, 2009, 10:19:43 am »

aw, just when I got on too.

Hopefully andrea comes back soon
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4832 on: October 03, 2009, 10:50:29 am »

Yeah, let's hope so.
I really enjoyed the previous round in which I spent 10 minutes bypassing Mono's defences (He'd sealed himself in Toxins, with lots of bombs and plasma n stuff). That part was great, the breaking through various doors, hearing people die as they opened the doors and let the fire out. But the end was pretty crap.
I'd been anticipating an epic showdown.
But no.
Radiation ruined it all.

:(
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4833 on: October 03, 2009, 11:08:42 am »

back from the cinema!
server UP

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4834 on: October 03, 2009, 11:40:49 am »

Once again an admin would be totally bodacious.
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Danaru

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4835 on: October 03, 2009, 11:56:48 am »

some people need to seriously calm down. someone just went psycho at me for not starting the engines

I've played for roughly ten minutes, I don't know how to start an engine, there's a reason I picked an atmospheric technician
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

chaoticag

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4836 on: October 03, 2009, 12:42:57 pm »

some people need to seriously calm down. someone just went psycho at me for not starting the engines

I've played for roughly ten minutes, I don't know how to start an engine, there's a reason I picked an atmospheric technician
Sorry you had to go through that, but people with jobs are considered experienced while assistants are considered newbies.
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Danaru

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4837 on: October 03, 2009, 12:48:11 pm »

some people need to seriously calm down. someone just went psycho at me for not starting the engines

I've played for roughly ten minutes, I don't know how to start an engine, there's a reason I picked an atmospheric technician
Sorry you had to go through that, but people with jobs are considered experienced while assistants are considered newbies.

Oh, crap, that was my mistake, I had read somewhere that atmospheric technician was the 'newbie' job

alright, I'll make sure to stick with assistant next time I'm on, at least until I know what I'm doing
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4838 on: October 03, 2009, 12:51:02 pm »

Also because atmos. tech wears the same colours as engineers. At a glance, you would look like a lazy engineer if they didn't check your ID. And they probably didn't.
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Eh?
Eh!

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4839 on: October 03, 2009, 01:00:36 pm »

Server down again?

qwerty: I'm willing to spend some time on fixing things right now, do you have any idea where the crasher may be located?
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chaoticag

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4840 on: October 03, 2009, 01:01:12 pm »

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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4841 on: October 03, 2009, 01:03:51 pm »

it isn't. my connection was down. if you go back, you will find server like you left it. full of zombies

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4842 on: October 03, 2009, 01:04:02 pm »

I thought I had fixed some/all of it by putting in a sleep() (and other delays) into the wiring propagation code, so that in the event of a particularily long wire cut, it would pause to give the server time to send out data once in a while, and other cut requests would wait until the current one was finished. Less of a queue than a "one at a time" though, so the order of callings might not be preserved...
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Eh?
Eh!

cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4843 on: October 03, 2009, 01:07:14 pm »

I can't connect to the server.
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tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4844 on: October 03, 2009, 01:08:52 pm »

It still seems pretty down to me, anyway, I might be able to get coding again sometime soon, as it would seem life has decided to stop throwing lots of nasty surprises at me.
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...
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