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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 312 313 [314] 315 316 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 823830 times)

andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4695 on: September 27, 2009, 08:11:00 am »

whatever.
if you want to do that 1 pixel trick, i don't want anything to do with this. either you keep old sprites and challenge him, or do something really new.
for how much they are sued, i believe we could even just delete both from the game, but that is not my choice.

Skibiliano

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4696 on: September 27, 2009, 08:32:41 am »

What do the sprites look like?
I can try to create something with paint / gimp.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4697 on: September 27, 2009, 08:52:11 am »

well.. they look like an axe ( that can be energized, like the energy sword) and an awkard armor with a plasma tank on it. more or less.

chaoticag

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4698 on: September 27, 2009, 09:21:18 am »

The ax needs to look more dwarven! It should look like a broad ax instead of a block at the end of a stick. It also needs to look dark, with a shiny white bit at the end that glows red when energized.
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Skibiliano

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4699 on: September 27, 2009, 09:22:23 am »

Huh.... I meant more like a reference picture or the file dimensions.

The suicide vest should look something like this?
(Just a quick work I did in few minutes)
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Pillow_Killer

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4700 on: September 27, 2009, 09:39:03 am »

You guys are terrible. Here it is, Skibiliano:
Left to right:
Energized axe, normal axe
Low:
Armor vest, suicide vest.

Dimensions are always 32x32, and BG must always be filled with 255 alpha.
« Last Edit: September 27, 2009, 09:40:52 am by Pillow_Killer »
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4701 on: September 27, 2009, 09:48:06 am »

He made many more than just the axe and suicide vest, but those are the only ones he had requested to be changed. I had redone the axe(not particlarily good, but fairly decent), but not the vest by the time I stoped working.


Also, I'll send a precompiled version with that change, blob mode disabled as a random event, and the earlier noclip and no ooc length boot patch. I probably have an outdated base version, but I'll still send it.
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Skibiliano

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4702 on: September 27, 2009, 10:18:45 am »

Thanks for the references Pillow_Killer, Here is my version of the Axe.

And

(Imageshack seems to be down?)
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4703 on: September 27, 2009, 01:06:30 pm »

I liek dem.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4704 on: September 27, 2009, 01:21:11 pm »

Very nice Skil.

Mind if i appropriate them and make my own, refined version?

Skibiliano

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4705 on: September 27, 2009, 01:27:38 pm »

Very nice Skil.

Mind if i appropriate them and make my own, refined version?
Not at all.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4706 on: September 27, 2009, 02:10:17 pm »

UP

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4707 on: September 27, 2009, 02:40:09 pm »

So was the atmos, airlock bug, and NO2 fixed yet?
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4708 on: September 27, 2009, 03:25:01 pm »

of course not. but now, admins can set noclip to themselves, which helps what i call "active admining" that is going around the station cloaked, to answer calls better and faster)

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4709 on: September 27, 2009, 03:29:10 pm »

Really? I couldn't find the verb...

Edit: It's there now.

Edit again: It appears to only work on some things(some dragable objects, closed airlocks, people, and some others) but it DOES make you immune to some projectiles(turrets, and likely meteors)

Will add windoors and windows, maybe turfs.
« Last Edit: September 27, 2009, 03:38:51 pm by qwertyuiopas »
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