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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 294 295 [296] 297 298 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824067 times)

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4425 on: September 10, 2009, 07:45:33 pm »

Hey, note to all wizards. When you get tele scroll, SAVE THE TELES! Make sure one of your spells is tele, and use it for casual teleportation. At the beginning of the game though, enable the tele scroll in your hand, and put it in your pocket. If you ever come into an emergency, just tele away using the already open window. (Works best if you have your staff in backpack so you don't have to go back and pick it up, seeing as how they will guard it)
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4426 on: September 10, 2009, 07:49:46 pm »

Crash cause?: The engine was leaked(to kill me, so I implemented my CO2 reversal threat and tried to contain it). The fire had just spread to a generator end, and it likely wore through the floor as well, possibly onto wires.

To fix this, I will change the wire deletion code slightly to remove redundant recalculations if multiple wires are deleted at once, and I will also examine the possibility of damage to a generator.

But first, could I get the most recent source?
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4427 on: September 10, 2009, 07:54:18 pm »

On its way.

EDIT- Sorry mates, have to take the server down for a while.
« Last Edit: September 10, 2009, 08:47:18 pm by Dr. Johbson »
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4428 on: September 10, 2009, 10:40:00 pm »

Server is up again, sorry for the delay.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4429 on: September 10, 2009, 11:45:03 pm »

Alright, server just crashed. There has to be SOMETHING in engineering causing it, cause the last few times I've seen it crash, there was damage to engineering.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4430 on: September 11, 2009, 03:42:05 am »

and, of course, we can't play a long round without enineering. so, we(you) will have to find the bu.... or we declare engine safe zone that can't be bombed. wich would be annoying for traitor at best.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4431 on: September 11, 2009, 06:52:37 am »

And so the bug begins to emerge...

What sort of damage?


It is likely to be the generator, or maybe the door computer.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4432 on: September 11, 2009, 07:17:00 am »

good luck in finding it. without that bug, we could have long and interesting rounds of extended, building new stations from ejected engine.

Keita

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4433 on: September 11, 2009, 07:28:54 am »

Are you guys only having the server on at weird times? I can't seem to find it.

Probably because of different time areas.

Oh and I still don't have any code.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4434 on: September 11, 2009, 10:27:55 am »

Well,  I suppose we will have to systematically blow up bits of the engine until it crashes. Last two times it crashed for me, I was either AI venting the plasma into the engine room, or playing around in the engine during a plasma storm, trying to deconstruct an oxygen vat that was full.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4435 on: September 11, 2009, 10:41:27 am »

B-B-Buuuut.
I made an apartment in the engine and nothing happened, even when I blew it up!.
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4436 on: September 11, 2009, 10:42:54 am »

maybe problem is in wires.
engine wires, if damaged, cut the whole station away. maybe. i don't know code , so i can just try to guess.

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4437 on: September 11, 2009, 10:58:35 am »

I can has server please?

Skibiliano

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4438 on: September 11, 2009, 11:00:07 am »

Wait, what is the version you are all talking about?
Servers are being hosted for OpenSS13 or the Byond one?
is the OpenSS13 even out yet?
What are the "Updates" being done for?

Sorry to bring this up again, but it got buried darned fast.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4439 on: September 11, 2009, 02:23:20 pm »

Wait, what is the version you are all talking about?
Servers are being hosted for OpenSS13 or the Byond one?
is the OpenSS13 even out yet?
What are the "Updates" being done for?

Sorry to bring this up again, but it got buried darned fast.


We made our own version, edited off of Lorden's Version, months ago. Only difference I noticed between that one and the last Open source from the goons were sprinklers, which we had to turn off in the code due to lag, and an 'advanced medical machine' that I don't even think works.

Servers are being hosted only by Byond, to my knowledge.

I don't believe OpenSS13 is out yet.

We're updating the server with new features.


I'm not sure if I answered any of your questions correctly, but, oh well, hoping I did. Also-


Server is up.
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