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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 285 286 [287] 288 289 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 824178 times)

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4290 on: September 04, 2009, 11:56:47 am »

Why doesn't the maker of the game sell it to Valve so they can turn it into an awsome 3D game.
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4291 on: September 04, 2009, 12:03:00 pm »

Hell, I'd buy that.

i'd also halp if aaaanyone wanted to mod it into the Source engine :3

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4292 on: September 04, 2009, 12:40:16 pm »

* grates (for walking on)

Explain.

Grates over space?
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4293 on: September 04, 2009, 01:55:46 pm »

* grates (for walking on)

Explain.

Grates over space?

More or less. Just a thin metal grille used to hold up space-born gas piping, cabling, (not water pipes) which in a pinch can be walked on but won't hold air.

Spoiler (click to show/hide)
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4294 on: September 04, 2009, 03:05:03 pm »

There, movement framework: Anything that /Move()s and is not close enough to an object marked able to stop movement(It's a flag), they continue to float along. /obj checks the turf it is on, /mob also those nearby.
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4295 on: September 04, 2009, 03:57:29 pm »

There, movement framework: Anything that /Move()s and is not close enough to an object marked able to stop movement(It's a flag), they continue to float along. /obj checks the turf it is on, /mob also those nearby.

So... Inertia?

Neat, now I won't get stuck in the zero-G test chamber! :D
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Quote from: Roman Proverb
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andrea

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4296 on: September 04, 2009, 04:00:59 pm »

now, you can throw welded lockers in space, and they will keep going untill they stop

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4297 on: September 04, 2009, 05:51:48 pm »

Actually, it works just like the old SS13 except it applies universally to all mobile objects, and anything can be used to move around in space.

It just stops that situation where you are stopped moving by the exit shuttle and get stranded in space...

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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4298 on: September 04, 2009, 06:32:42 pm »

In my humble opinion, that's an improvement.

Now I have to wire the tutorial station. Apparently I can't manage electric cable either.
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Quote from: Roman Proverb
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4299 on: September 04, 2009, 07:22:06 pm »

Wow, you guys got alot of stuff done while I away..  :o

Anyway..I'm guessing I no longer have the newest files? Someone care to send them to me? I can host if no one is at the moment, or if the current host would like a break.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4300 on: September 04, 2009, 07:53:21 pm »

You would have to ask Tp. It seems to be unusually stable, possibly just good luck, possibly some or all the issues are gone...
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PenguinOverlord

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4301 on: September 05, 2009, 12:23:13 am »

Somebody explain Bay12's infatuation with this game.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4302 on: September 05, 2009, 12:31:21 am »

A non random Dwarf Fortress, in space, with other people, and deadly rhesue's monkeys. By non random, I mean the current iteration of the map. Technically, I think there could be multiple maps picked randomly each round though true randomness would be a bit hard.
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Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4303 on: September 05, 2009, 12:51:45 am »

We just like killing things with simple graphics.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4304 on: September 05, 2009, 08:59:07 am »

Any chance of a server?
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