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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 275 276 [277] 278 279 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809909 times)

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4140 on: August 30, 2009, 10:59:42 am »

mind if a noob joins?
You can also adminhelp and tell us.
We'll help you.
PROMISE.
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PSN: SirAppleforth. Add me and say you're from Bay12!

Megaman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4141 on: August 30, 2009, 11:56:36 am »

goon servers=hell for newbies
'other' servers=depends
our server= eden for newbies
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Hello Hunam

Keita

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4142 on: August 30, 2009, 12:08:03 pm »

what server?
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Megaman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4143 on: August 30, 2009, 12:46:15 pm »

there are some other splinter groups popping up every now and then.
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tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4144 on: August 30, 2009, 03:58:37 pm »

I just had an idea, if and when the suicide gets nerfed, how's about we give the traitors like a hidden pill to activate a dormant toxin in their blood, instantly killing them and ending the round with a staff victory? A sort of a method of surrendering?
Also, remarkably few crashes in my last hosting session.
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...

Megaman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4145 on: August 30, 2009, 04:06:31 pm »

nice, would be a good way if you don't want to wait it out if oyu get captured.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4146 on: August 30, 2009, 05:36:35 pm »

There should be a way to hide things on your person. Either swallowing or other methods. Could swallow a screwdriver, and hide a crowbar somewhere else, and that would let you get out of jail. Should involve some risk though.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4147 on: August 30, 2009, 06:07:36 pm »

Any way I can request a server?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Megaman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4148 on: August 30, 2009, 06:31:26 pm »

why would you want to leave our server? come, JOIN USSS, JOIN USSS, *backround* "wait! don't! AHHHHH" *chomp*"......." "JOIN USSSSSSSSSSSSS JOOOOIIIIN USSSSSSSSS
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Hello Hunam

Giant Snowman

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4149 on: August 30, 2009, 06:40:24 pm »

HI all! I haven't played in a month or so but I stumbled on an idea to assign the AI position to a new player of the old one disconnects or goes afk.
She is now Fleet Command.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4150 on: August 30, 2009, 08:19:05 pm »

Imma stilla waiting fora thata servera
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4151 on: August 31, 2009, 12:42:37 am »

HI all! I haven't played in a month or so but I stumbled on an idea to assign the AI position to a new player of the old one disconnects or goes afk.
She is now Fleet Command.
You know, that's not really hard to do. I use my admin variable editing to switch between AI/monkey/afk human captain who forgot to appoint any heads all the time. A neural interface chair or something...
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...

Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4152 on: August 31, 2009, 04:38:25 am »

I said this.
A chair or something that can swap Ckeys.
Sure you can do it with genetics, but it's not as fun.
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Keita

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4153 on: August 31, 2009, 06:05:50 am »

Homeworld seris of games are my fav.

You could have AFK players zapped to a small inaccessable room from the station or something like that.
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Apple Master

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #4154 on: August 31, 2009, 06:22:19 am »

Hm.
Also, regarding crashes.
There weren't any yesterday, to my knowledge..
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